tactical schedule [request]

tactical schedule [request]

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

Moderator: Moderators

Post Reply
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

tactical schedule [request]

Post by ironized »

well, it gets hectic our there and its easy to forget about 200 strategic bombers or a krog that you were building, here is a list of things i believe would be handy in a script, if i wasn't dropped at birth id try to code it.

1. 'when finished' alerts. when i set my kbot lab to make 100 peewees, id like an audible and visual alert to tell me when all 100 are made

2. eta of arrival of units. similar to the eta widget this would tell me how long each command is carried out.

3. a table, allowing 4-6 groups on it. basically on the table would be the eta of each command and a way to edit 'time wait' comands on it.


these are probably really hard. but having this kind of control will result in an unlimited amount of strategies.


ps, I HATE A WELL PLANNED STRAEGY FAILING CAUSE OF BAD TIMMING
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: tactical schedule [request]

Post by Tribulexrenamed »

ironized wrote:well, it gets hectic our there and its easy to forget about 200 strategic bombers or a krog that you were building, here is a list of things i believe would be handy in a script, if i wasn't dropped at birth id try to code it.

1. 'when finished' alerts. when i set my kbot lab to make 100 peewees, id like an audible and visual alert to tell me when all 100 are made

2. eta of arrival of units. similar to the eta widget this would tell me how long each command is carried out.

3. a table, allowing 4-6 groups on it. basically on the table would be the eta of each command and a way to edit 'time wait' comands on it.


these are probably really hard. but having this kind of control will result in an unlimited amount of strategies.


ps, I HATE A WELL PLANNED STRAEGY FAILING CAUSE OF BAD TIMMING
Needs more skills.

For 2, it will fail if you stall.
User avatar
BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: tactical schedule [request]

Post by BrainDamage »

ironized wrote:1. 'when finished' alerts. when i set my kbot lab to make 100 peewees, id like an audible and visual alert to tell me when all 100 are made
the buildbar and idle builders widgets and iceui are capable to list your idle factories, as soon as you see it in the window, it means your queue has been processed
ironized wrote:2. eta of arrival of units. similar to the eta widget this would tell me how long each command is carried out.
AF made in the past a group ai that was providing this, but iirc it's not compatible with newer spring builds
ironized wrote:3. a table, allowing 4-6 groups on it. basically on the table would be the eta of each command and a way to edit 'time wait' comands on it.

http://spring.clan-sy.com/wiki/Using_Or ... d_Commands
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: tactical schedule [request]

Post by LordMatt »

Seems to me the factories are always present in idle builders for some reason.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: tactical schedule [request]

Post by lurker »

CA has the build eta widget in it, by trepan.
User avatar
Tribulexrenamed
Posts: 775
Joined: 22 Apr 2008, 19:06

Re: tactical schedule [request]

Post by Tribulexrenamed »

LordMatt wrote:Seems to me the factories are always present in idle builders for some reason.
This widget detects factories with something like less than 10 units on the que. I believe you can change this by editing the code or the options.
ironized
Posts: 172
Joined: 25 Jun 2007, 06:33

Re: tactical schedule [request]

Post by ironized »

i mean eta on movement.
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: tactical schedule [request]

Post by lurker »

I misread you a bit and thought you were asking for all types of eta.
User avatar
LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: tactical schedule [request]

Post by LordMatt »

Tribulex wrote:
LordMatt wrote:Seems to me the factories are always present in idle builders for some reason.
This widget detects factories with something like less than 10 units on the que. I believe you can change this by editing the code or the options.
Oh, well I typically have few units in queue but factories on repeat. That explains it.
Post Reply

Return to “Lua Scripts”