well, it gets hectic our there and its easy to forget about 200 strategic bombers or a krog that you were building, here is a list of things i believe would be handy in a script, if i wasn't dropped at birth id try to code it.
1. 'when finished' alerts. when i set my kbot lab to make 100 peewees, id like an audible and visual alert to tell me when all 100 are made
2. eta of arrival of units. similar to the eta widget this would tell me how long each command is carried out.
3. a table, allowing 4-6 groups on it. basically on the table would be the eta of each command and a way to edit 'time wait' comands on it.
these are probably really hard. but having this kind of control will result in an unlimited amount of strategies.
ps, I HATE A WELL PLANNED STRAEGY FAILING CAUSE OF BAD TIMMING
tactical schedule [request]
Moderator: Moderators
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: tactical schedule [request]
Needs more skills.ironized wrote:well, it gets hectic our there and its easy to forget about 200 strategic bombers or a krog that you were building, here is a list of things i believe would be handy in a script, if i wasn't dropped at birth id try to code it.
1. 'when finished' alerts. when i set my kbot lab to make 100 peewees, id like an audible and visual alert to tell me when all 100 are made
2. eta of arrival of units. similar to the eta widget this would tell me how long each command is carried out.
3. a table, allowing 4-6 groups on it. basically on the table would be the eta of each command and a way to edit 'time wait' comands on it.
these are probably really hard. but having this kind of control will result in an unlimited amount of strategies.
ps, I HATE A WELL PLANNED STRAEGY FAILING CAUSE OF BAD TIMMING
For 2, it will fail if you stall.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: tactical schedule [request]
the buildbar and idle builders widgets and iceui are capable to list your idle factories, as soon as you see it in the window, it means your queue has been processedironized wrote:1. 'when finished' alerts. when i set my kbot lab to make 100 peewees, id like an audible and visual alert to tell me when all 100 are made
AF made in the past a group ai that was providing this, but iirc it's not compatible with newer spring buildsironized wrote:2. eta of arrival of units. similar to the eta widget this would tell me how long each command is carried out.
ironized wrote:3. a table, allowing 4-6 groups on it. basically on the table would be the eta of each command and a way to edit 'time wait' comands on it.
http://spring.clan-sy.com/wiki/Using_Or ... d_Commands
Re: tactical schedule [request]
Seems to me the factories are always present in idle builders for some reason.
Re: tactical schedule [request]
CA has the build eta widget in it, by trepan.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: tactical schedule [request]
This widget detects factories with something like less than 10 units on the que. I believe you can change this by editing the code or the options.LordMatt wrote:Seems to me the factories are always present in idle builders for some reason.
Re: tactical schedule [request]
i mean eta on movement.
Re: tactical schedule [request]
I misread you a bit and thought you were asking for all types of eta.
Re: tactical schedule [request]
Oh, well I typically have few units in queue but factories on repeat. That explains it.Tribulex wrote:This widget detects factories with something like less than 10 units on the que. I believe you can change this by editing the code or the options.LordMatt wrote:Seems to me the factories are always present in idle builders for some reason.