Exporting .3do

Exporting .3do

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Lexis
Posts: 6
Joined: 02 Sep 2005, 22:58

Exporting .3do

Post by Lexis »

Hi, I've been looking into modding and all and I was wondering if there was a way you can export .3do files so you can edit them in a 3D modler? Thus far I have not found anything that will let me do so.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Try 3DObuilder, that'll do it, it supports DFX only for export but it supports .LWO for import.
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[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

I'm pretty sure it can import/export obj too.
Lexis
Posts: 6
Joined: 02 Sep 2005, 22:58

Post by Lexis »

nope, you can't export obj.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Zaphod

Post by jcnossen »

I've made a little command line util with some old code I had lying around. It can be used to convert a 3DO file to a set of 3DS files (one for every object in the 3DO)

http://www.fileuniverse.com/?p=showitem&ID=1432
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