I like the way you've worked on the reflection map to show where the paint has worn away revealing the more reflective metallic underlay. Very cool!
I hope the crab droid turns out just as nicely!

Moderators: MR.D, Moderators
Spot the subtle hint thereWarlord Zsinj wrote:Fuck me those look good.
I like the way you've worked on the reflection map to show where the paint has worn away revealing the more reflective metallic underlay. Very cool!
I hope the crab droid turns out just as nicely!
Warlord Zsinj wrote:Fuck me those look good.
I like the way you've worked on the reflGMN, check your to-do listection map to show where the paint has worn away revealing the more reflective metallic underlay. Very cool!
I hope the crab droid turns out just as nicely!
As much awesome your texture is, it lacks strong contrasts from play distance (I've just seen it ingame).Wolf-In-Exile wrote:Ok, after MUCH dicking about, I finally figured out where I EPIC FAIL-ed. I forgot to turn on mipmaps. *repeatedly bangs head on wall* Spent some time tweaking the texture, mainly the teamcolours and reflect map so it doesn't look like total crap.
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That IS why we're being so picky.AF wrote:Why is everyone being so picky over the contrast and play distance when 90% of all units regardless of game/mod have the same issue but to a greater degree?
Because it being a widespread problem does not mean we shouldn't fix it?AF wrote:Why is everyone being so picky over the contrast and play distance when 90% of all units regardless of game/mod have the same issue but to a greater degree?
Firstly, thats why i put a priority on lower end systems. CA should be playable on as many systems as is reasonably possible (within the range of Spring). By all means it should have advanced visual features such as LUPS, but those who value gameplay over graphics (not a criticism of your priorities just a statement of my own >_>) are always going to opt for turning all of that off anyway- which they can do (In the case of LUPS say).On the other hand saktoth, I feel that I should bring up one concern. CA is graphically intense as it is. why would you want to have the highest priority on lower end systems which cannot even manage shaders when CA uses much more intense effects?