Is there a way to make the effects owned by a player or his/her ally to show up even when out of los. This is particularly awful on smoke trails for missiles when they go beyond LOS the missile trail suddenly stops and it ruins the whole effect.
also the tag: alwaysVisible=1;
does not work on all explosion generators, particularly the custom explosion generator. Can this be fixed?
I would appreciate it, thanks in advance.
CEGS and visibility
Moderator: Moderators
Re: CEGS and visibility
It works for the simple particle system.
Example, using one of your effects:
Example, using one of your effects:
Code: Select all
[POOF01]
{
class=CSimpleParticleSystem;
[properties]
{
sizeGrowth=0.8;
sizeMod=1.0;
pos = r-1 r1, r-1 r1, r-1 r1;
emitVector=0, 0, 0;
gravity=r-0.05 r0.05, 0 r0.05, r-0.05 r0.05;
colorMap= 0.8 0.65 0.55 1.0 0 0 0 0.0;
Texture=dirt;
airdrag=1.0;
particleLife=4;
particleLifeSpread=40;
numParticles=5;
particleSpeed=3;
particleSpeedSpread=10;
particleSize=10;
particleSizeSpread=0;
emitRot=90;
emitRotSpread=25;
directional=1;
alwaysVisible=0;
}
air=1;
ground=1;
count=1;
}
Re: CEGS and visibility
No, it doesn't work, and CEGs use AirLOS, instead of standard LOS, which leads to stuff like seeing CEGs over a hill, for a unit you cannot otherwise see, and other big problems.
Re: CEGS and visibility
If the SPS doesn't accept alwaysVisible explain Fibre please.
Re: CEGS and visibility
Dunno what you're talking about, I've never played it MP so I wouldn't know. All I know is that when I've set that for SimpleParticleSystem CEGs, it doesn't seem to actually work, but obeys AirLos. I'll re-test it when I get home, maybe I'm just stupid or tested incorrectly...
Re: CEGS and visibility
Launch a nuke in CA. You'll see the simple particle system part of it anywhere in the map.
Re: CEGS and visibility
Fibre has zero LOS, anything you see is alwaysvisible.
Re: CEGS and visibility
apparently SPS can do it now, I was told a while back that alwaysvisible didn't apply, I guess that was changed.
NOTE: usealos will disable always visible and missile lifetime ending will stop ceg particle systems.(thanks kdr)
NOTE: usealos will disable always visible and missile lifetime ending will stop ceg particle systems.(thanks kdr)