There are a few pitfalls that have cropped up recently with respect to map names.
No I don't care what you call em, but when it comes to the file names, here is the straight dope:
1)Whatever the name you compile the map to, is the name the files must be. More specifically the .smt must not be renamed. It is hard coded into the .smf, and you'll end up with a cat-puke-pink texture.
2)Never release two maps, or versions of the same map, with the same file names. It is not the .sd7 name that matters, it is the .smf!
3)It is best if your maps are placed in a sd7 archive. This archive should be made with default settings for compression and dictionary size, etc. It should not be a 'solid archive.' The files must be in a /maps/ folder within the archive. Unless you are using a pre-existing skybox, that should also be within the archive. (Alternatively it is possible to use a skybox that is in a different archive, it will work assuming the person has it, maybe not a great idea though.)
Fnordia has implemeted a great 'virtual filesystem' for the archives. If you need files in any particular place, the 'root' of a .sdz or .sd7 is the TASpring directory (ie C:\Program Files\TASpring). If you need a file in /maps/ it goes into /maps/ in the archive... If /mods/ then /mods/ if /base/.... etc and so on.
I'm not pointing fingers or scolding, or anything, I've made all of these mistakes myself.
Map Packaging Tutorial
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Map Packaging Tutorial
Last edited by mother on 03 Sep 2005, 09:35, edited 1 time in total.