
Alright, I was thinking the other day that what Spring Lacks is an example of a Classical (C&C, XCraft, AOX) Style RTS so I had the idea for a new mod I would initially call Archtype.
Here's the Design Document So Far:
Archtype RTS:
Units:
Central Building - Builds Workers, Acts as a drop-off point for goods
Worker - Builds all Buildings
Defensive Building - Starts as Scout Tower, Can Be Upgraded To a Static Ranged Weapon
Fighter Building - Builds All Mobile Units But Workers, Requires a Central Building to be built
Melee Fighter - Has a Sword
Ranged Fighter - Has a Gun, Requires a Supply Depot to be built
Mage - Casts AOE "Spells", Requires a Laboratory to be built
Supply Depot - Provides Food, Acts as a drop-off point for goods
Laboratory - Allows the research of Upgrades
Crystal Mine - is build on a geo to harvest cystal
System:
3+1 Resources, Money, Wood, Crystals + Food
Maximum 50 Units per side by default.
Food will be the limit of your current population, Your central Building provides 5 Food and each Supply Depot Provides 10.
Money will be harvested from Metal Found on the Map (will need some way of making it appear or have a specific type of map), Wood will be harvested from trees, Crystals will be harvested by building a crystal mine on top of a geo-vent inicially. To harvest a worker must be assigned this as a task and will collect the resource and bring it back to the nearest Supply Depot or Central Building.
The Laboritory will have 6 classes of Upgrades: Worker, Swords, Guns, Armor, Defensive Building, and Magic
The Defensive Building will be morphable into A Medium Ranged Strong Shooter, a Long Range Weak Shooter or a Long Ranged Tower Capable of The Same Spells as Mages
When building, workers will disappear and the building will appear to construct itself.
I know it's simple and a lot of finicky work for very little to show but If you think a bit you'll see that what possibilities a mod of this structure would open up.
I'm posting this really early on because I really suck at every aspect of making mods and I was wondering the following:
Are there any units or even mods out there under a public license that I could borrow units from for my example mod (something fantasy or modern based would probably do).
There are a number of weird LUA stuff that is needed to get this kind of thing done, are there any projects out there that demonstrate custom resources, food based unit limits, resource harvesting and returning instead of just collecting, Magic Spell style AOE, upgrades/prerequisites.
Also, if there is anyone for whom this type of demo project (doesn't have to look too good) would be a matter of a weekends work and wants to help me out by making my idea (or anyone interested in helping me the old fashioned way, or is already working on something like this and wants MY help) it would be nice to know now.
I was thinking of doing a pirates theme initially but that part really doesn't matter to me so-much, it could just as easily be WW2 or Giant Robots or Ninjas or Animals or a standard Fantasy setting.