..:: NEW MAP: Green River ::..

..:: NEW MAP: Green River ::..

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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

..:: NEW MAP: Green River ::..

Post by NOiZE »

I thought Spring was missing a decent water map, so i hope i provide one :D

http://www.fileuniverse.com/?p=showitem&ID=1416

NOTE:
On the ingame minimap the water is blue, on the minimap here u see the bottom of the river.

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Last edited by NOiZE on 01 Sep 2005, 12:22, edited 1 time in total.
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

A propos...

The minimap generator _really_ needs to be fixed to account for water areas...
Afer getting the mappack torrent, it was nearly indiscernable which map actually was a seamap...
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Seconded. But I understand it might be uneasy to have to recode all the terrain shading and stuff into mapconv.

Would it be possible to feed mapconv with a minimap.bmp to use with the map? And to add a special key into Spring exe to produce a large minimap screenshot with shading and all but without player dots and screen position white lines and corners?
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

well, the mapconverter could just look at the heightmap and replace everything <0 with <watercolour>.

Of course, custom minimap pics would be better (because those could hide artifacts like repeating textures that arent visible in the _ingame_ minimap, but make the preview one ugly...)
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

a comment on the map itself would be great also :S
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

The map looks great!

I'll download it and make a water battle between my self.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I metal path and I like when metal is scatered everywhere, but I don't like how it is on your map, it hurt my eyes :)
Why do not use shade of green instead of your binary methode?

Exept that, it's a very nice map, grass is oroginal, shore look good, and there is a good proportion water/grass .
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

having played this map with you and schooled some ppl i must say jolly good job! :D
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Ok, downloaded and checked it.
Really nice looking, especially the flowing coastline.

But the metalmap really needs some tweaking, it really hurts the eyes.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

shut up! the metal map ROCKS :D
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