The minimap generator _really_ needs to be fixed to account for water areas...
Afer getting the mappack torrent, it was nearly indiscernable which map actually was a seamap...
Seconded. But I understand it might be uneasy to have to recode all the terrain shading and stuff into mapconv.
Would it be possible to feed mapconv with a minimap.bmp to use with the map? And to add a special key into Spring exe to produce a large minimap screenshot with shading and all but without player dots and screen position white lines and corners?
well, the mapconverter could just look at the heightmap and replace everything <0 with <watercolour>.
Of course, custom minimap pics would be better (because those could hide artifacts like repeating textures that arent visible in the _ingame_ minimap, but make the preview one ugly...)
I metal path and I like when metal is scatered everywhere, but I don't like how it is on your map, it hurt my eyes :)
Why do not use shade of green instead of your binary methode?
Exept that, it's a very nice map, grass is oroginal, shore look good, and there is a good proportion water/grass .