Complete Annihilation News - Page 28

Complete Annihilation News

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fulcrum
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Joined: 06 Nov 2007, 17:55

Re: Complete Annihilation News

Post by fulcrum »

manored wrote:I think that the skuttle (advanced bomb) needs some more health, as it is very rare to see it actually survive to the target. Sure it can cloack, but cloaking winhout jammers only work against morons (because only morons dont make radar), and altough we could make it stealth that would make it too arm-like, so I think resistance to reach the target would do :)
Skuttle sucks in all the mods I've seen it in - I guess it is just terribly difficult to balance right and could be massively unbalancing if OP. Just look how much tuning the Roach took in CA. Perhaps it ought to be just a tad faster than it currently is, I dunno.

But on another subject, what's the deal with ARM lvl2 vehicles? It's quite enough that ARM lvl2 bots suck, but it's just as bad with tanks. I know that ARM is supposed to use stealth, EMP, cunning and whatnot but are Bulldogs really supposed to make that pathetic damage?
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Otherside
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Re: Complete Annihilation News

Post by Otherside »

lol @ arm lvl 2 bots sucking

lol @ u have penetrator :P
manored
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Joined: 15 Nov 2006, 00:37

Re: Complete Annihilation News

Post by manored »

Try using the tech 1 units for the dirty job, and the tech 2 units and their especially abilities while tech 1 keeps the enemy busy :) . And I dont think arm tech 2 kbots sucks, altough I never play arm I find snipers, zeus and all-terrain kbots rather anyoing :)

And I think Bulldog has weak attack power because he is not supposed to destroy the enemy units, but to penetrate defenses with high HP and kill the econ... at least that seens to be the idea between assault units in CA :)
Saktoth
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Re: Complete Annihilation News

Post by Saktoth »

Bulldog is good, lots of hp but its gun isnt that great for the cost.

But there are more units than that- panthers, gremlins, mumbos, 2 different types of artillery etc etc.
fulcrum
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Joined: 06 Nov 2007, 17:55

Re: Complete Annihilation News

Post by fulcrum »

Otherside wrote:lol @ arm lvl 2 bots sucking

lol @ u have penetrator :P
Penetrator indeed does nice damage, but they are trivial for Core player to kill. What always happens is that Penetrators kill 1-2 Core tanks, Core tanks drive in and kill the Penetrators while they reload, Bulldogs can't stop them doing so after which Core tanks kill the Bulldogs.

ARM lvl2 bots are slow, fragile and don't do damage. You can do OK when you're defending, but attacking with them against lvl2 defenses is nightmarish, unless you have copious amounts of EMP missiles to spend.
fulcrum
Posts: 17
Joined: 06 Nov 2007, 17:55

Re: Complete Annihilation News

Post by fulcrum »

manored wrote:Try using the tech 1 units for the dirty job, and the tech 2 units and their especially abilities while tech 1 keeps the enemy busy :)
Problem with this is that any semi-intelligent opponent is not going to be "busy" with Stumpys and other cannon fodder while getting creamed by Penetrators. No, they go in and kill the Penetrators (and since Penetrator is so slow and fragile, there is no effective way of stopping that) because they know that ARM tanks are essentially teethless without Penetrators backing them up.
manored wrote: . And I dont think arm tech 2 kbots sucks, altough I never play arm I find snipers, zeus and all-terrain kbots rather anyoing :)
Zeus would be a good unit if it wasn't so damn slow. Snipers are - as you say - annoying, but not game-dominating force like they are in BA. I'm not saying that they suck, but clearly they do not compensate otherwise general suckiness of ARM bots. Mind you, I think lvl1 kbots are pretty well balanced.
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Otherside
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Re: Complete Annihilation News

Post by Otherside »

Snipers are a fun unit but generally take alot of focus/micro to be used to full effect but can be utterly devestating

Zeus are so cheap it compensates for the slowness they are very
cost effective

Zipper needs a buff imo

Crabe atm is lacking (hope the revert to old crabe goes thru) but not enuff to make arm kbot suck

Recluse (allterrain missile spider) is very strong and powerful for cost and all terrain to boot quite effective vs people bunching there units

Fido very good general purpose unit and also cheap

Cloaker kbot imo is arms main strength here the cloak isnt expensive and u can cloak a ton of kbots under one (around 50)

also emp spiders r great

Overall arm tier 2 kbot is quite strong but requires alot of mixing and combining and smart play to be entirely effective they are also generally cheap (cheapest cost for adv(tier 2 units) so it isnt hard to get a big force of arm tier 2 kbots

imo arm tier 2 kbot > core tier 2 kbot

in terms of vehicles at tier 2 .. Yes a smart player will try to go for a pene with faster units and dip round ur bulldogs..

Best way to use pene's effectively is not to use them till you can defend them properly and cause the enemy far greater casualties trying to kill one.

So say u got 1 lone pene and 2 bulldogs even 4-5 gators will get past the bulldogs and kill ur pene which isnt worth it..

But say u got a pene a few panthers and a mumbo watch the enemy try to get to your pene even with a huge ammount of raider units it will cost them to much to make it worthwhile..

Using a pene a support takes a bit of thinking as do alot of things in CA. Its mainly an arm thing it dusnt make ARM any harder to play they are just less direct about things but have other stuff to compensate like emp/cloaking.

Guard ur penes with mumbos/panthers if units getting to ur penes is a problem

and bulldogs are very good for cost i prefer them to reapers

Core might have a slight edge atm in some areas (its getting fixed) but tier 2 kbot isnt one of them :P. And vehicles is always personal preferance
Saktoth
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Re: Complete Annihilation News

Post by Saktoth »

Try cloaking your penetrator with a cloak field. The slow RoF means it can cloak between shots, like a sniper.

For something with DPS (More 'teeth') try the Mumbo. Its DPS is quite high, and if you keep it seperate from other units, its EMP death will ensure any force he sends to kill the pene wont make it.

Panthers are also pretty good, their EMP also makes it much harder to get to the penetrator.

Gremlins are also good standard raiders to support your force- they arent just cloaking gimmick tanks, they're quite good in their own right.

Then of course there is the artillery, which other than t3 or static arty, is peerless (sure, core has this too).

Its always good to mix a t2 force with a t1 one though, so try supporting your pene with warriors for stopping-power, or ticks (for emp, again) or janus/stumpy.

Failing that, by far the best place for penes is behind your static defenses. They're almost always hard to assault there.

T2 arm kbots are kind of a support lab- this is deliberate. They have a range of unique options, a lot of EMP, spies, cloak all-terrain options for special missions and to open up new fronts, etc. They're good for their the large range of strategic and tactical options they add to your arsenal, especially in support of other more conventional units.

Zeus and Fido are both good generalist units that work well together though.

The Crabe is actually virtually imune to plasma weapons due to it shield, too. If the enemy is using a lot of assault tanks or plasma artillery the crabe is pretty much invulnerable. This is kinda a whacky state of affairs id agree, but its not a bad unit.

Id agree the Pyro/Morty/Dom combo is probably OP atm though.
manored
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Re: Complete Annihilation News

Post by manored »

fulcrum wrote:
manored wrote:Try using the tech 1 units for the dirty job, and the tech 2 units and their especially abilities while tech 1 keeps the enemy busy :)
Problem with this is that any semi-intelligent opponent is not going to be "busy" with Stumpys and other cannon fodder while getting creamed by Penetrators. No, they go in and kill the Penetrators (and since Penetrator is so slow and fragile, there is no effective way of stopping that) because they know that ARM tanks are essentially teethless without Penetrators backing them up.
Actual I would say that at least half of the players arent that smart :) Beside if you use anti-swarm units to back up the penetrators it wont be so easy to kill then out, as swarms will fail and heavy units are mostly going to take heavy damage from the anti-swarm while trying to move around it, while also taking damage from the penetrator shots.
fulcrum
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Re: Complete Annihilation News

Post by fulcrum »

Saktoth wrote:Try cloaking your penetrator with a cloak field. The slow RoF means it can cloak between shots, like a sniper.

For something with DPS (More 'teeth') try the Mumbo. Its DPS is quite high, and if you keep it seperate from other units, its EMP death will ensure any force he sends to kill the pene wont make it.
That's kinda the problem, Sniper and Mumbo have to kept away from your other units, otherwise they are a liability, but then they are not anywhere as effective...

Cloaking is of little use, since opponent can see rough area where Penetrator shot comes from and can simply drive there. And he can perfectly well just drive through Bulldogs - there is no need to go long route. 'Dogs can't do enough damage to them before they get to the Penetrators. Or he can just shoot with arty and hope for lucky shot. ARM has arty too, of course, but Core is not dependant from fragile back row units and ARM arty is for limited use against mobile Core forces.
Saktoth wrote: The Crabe is actually virtually imune to plasma weapons due to it shield, too. If the enemy is using a lot of assault tanks or plasma artillery the crabe is pretty much invulnerable. This is kinda a whacky state of affairs id agree, but its not a bad unit.
Yes but enemy does not use plasma weapons against Crabe. I maintain that the shield is actually not only useless but oftyen detrimental: enemy can see them and pinpoint their location, and almost none of the units Crabes normally meet in combat use plasma weapons, except Morty. Sure, tanks mostly have plasma guns but fighting Core lvl2 tanks with kbots is a losers game, with or without plasma shield.
Saktoth wrote: Id agree the Pyro/Morty/Dom combo is probably OP atm though.
IMO, Dominators' missile has too short flight time. When I'm playing ARM, it's the Doms which usually kills my Crabes.
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Complete Annihilation News

Post by Otherside »

arm tier 2 kbot can handle core vehicles fine the only problem is probably banishers which can be sniped easilly

use panthers to protect your penetrators
manored
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Re: Complete Annihilation News

Post by manored »

fulcrum wrote:
Saktoth wrote: The Crabe is actually virtually imune to plasma weapons due to it shield, too. If the enemy is using a lot of assault tanks or plasma artillery the crabe is pretty much invulnerable. This is kinda a whacky state of affairs id agree, but its not a bad unit.
Yes but enemy does not use plasma weapons against Crabe. I maintain that the shield is actually not only useless but oftyen detrimental: enemy can see them and pinpoint their location, and almost none of the units Crabes normally meet in combat use plasma weapons, except Morty. Sure, tanks mostly have plasma guns but fighting Core lvl2 tanks with kbots is a losers game, with or without plasma shield.
Well you are the one who sends the crab in so you are the one who haves to make then meet plasma units :) You can also shield other units under their shield. Usually I get quite anyoed then I have to face crabs...
manored
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Re: Complete Annihilation News

Post by manored »

I just got inspired to write a long guide about CA units.

http://spring.clan-sy.com/wiki/CA_unit_guide

Fell free to give me a hand :)
manored
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Joined: 15 Nov 2006, 00:37

Re: Complete Annihilation News

Post by manored »

Hum... I made a test with 2 flashes attacking 2 solars, one already closed and one still opened in the moment of the strike, and they died at exactly the same moment... do solars gain more armor from closing or not?
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quantum
Posts: 590
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Re: Complete Annihilation News

Post by quantum »

Their armor is doubled from the moment the animations starts, I think. Which is probably not ideal.
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quantum
Posts: 590
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Re: Complete Annihilation News

Post by quantum »

By the way, nice guide. Probably it would be easier to find in the caspring.org wiki (and with a different name since we already have a document we call the unit guide )
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smoth
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Re: Complete Annihilation News

Post by smoth »

you really need to organize that guide mannored. that is not a unit guide as much as it is an unorganized collection of ideas.

Look at these two guides:
brisk gundam unit and faction guide
detailed guide by kdr. Note the usage of pictures to identify units
manored
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Joined: 15 Nov 2006, 00:37

Re: Complete Annihilation News

Post by manored »

Im bad at organizing :) I think I will change the name of the guide to "CA detailed unit guide" since the other one seens to be basic information and doesnt contains econ structures. Might put a link to that page around there as well.

If someone fells like it no problem, but I myself am not going to put pictures. Dont have the patience to post that many links and host that many images, and I dont really think that they are very necessary, I mean, everbody reads the short description of a unit they never used before right? :)
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smoth
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Re: Complete Annihilation News

Post by smoth »

you do not have to host them, you just upload it to wiki.
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Neddie
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Re: Complete Annihilation News

Post by Neddie »

Chicken.
CAChicken.PNG
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