Starting Energy/Metal difference in LAN game

Starting Energy/Metal difference in LAN game

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ballystix
Posts: 2
Joined: 01 Sep 2005, 21:54

Starting Energy/Metal difference in LAN game

Post by ballystix »

Hello, i am new to TA springs and have tried out a LAN game with a friend.

I am using this method to connect because the using the gui version (TASClient.exe, with me being the host, him connecting on local network) doesnt work.

Order of events when i use the TASClient.exe way:

my computer
-i first LanServer.bat
-i run TASClient.exe
-i connect to local host, then start a game

friends computer
-runs TASClient.exe
-connects to home IP
-finds my game, joins it

now that we're in the lobby, we start the game
-my computer: loads up the game world fine, can see other player, 3 second countdown before game starts, game starts with message stating other player out of sync

-friends computer: loads up game world fine, 40 second count down and quits.

Observations: connecting this way , it appears both players recieve the correct initial energy/metal values, so i decide to use the scripts file it genrated from this game and host a game manually using the Spring.exe and using the Script.txt as its extension.

=================================
Order of events when using Spring.exe:

-I fire up Spring.exe using the Scripts.txt that was generated from the above game.

-My friend connects by IP to the game i hosted.

-When we start , everything is fine, however my starting energy/metal and his starting energy/metal was different. The script.txt is supposed to set it at 1000E/1000M, which is what are the values my player obtained, but my friend's starting metal was much much higher (around 8-6 digits).

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Anyone know what i am doing wrong (or if it is the game's fault)? Im fairly certain that the scripts.txt is following the correct syntax, ill post it here later.
Fnordia
Former Engine Dev
Posts: 425
Joined: 13 Aug 2004, 16:11

Post by Fnordia »

You will need to start your friend's spring with the corresponding script.txt that is generated in his folder as well. You will have to open it up with notepad and edit the IP address first though.

Another way is to run the spring lobby server on your LAN as well, then you should get correct IP addresses.
ballystix
Posts: 2
Joined: 01 Sep 2005, 21:54

Post by ballystix »

Thanks Fnordia, yes you were right, it turned out my friends computer was not using the correct ip in script.txt, it works now.
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