texturing this?

texturing this?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

Post Reply
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

texturing this?

Post by Alchemist »

what would be the most efficient way of texturing something like this?
Untitled1.jpg
(47.51 KiB) Downloaded 217 times
*smoth, please don't tell me this is a waste of polys*
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Re: texturing this?

Post by Peet »

It's a waste of polys.

That said, that could be simply planar mapped from above.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: texturing this?

Post by rattle »

Blatant waste of polies!
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: texturing this?

Post by lurker »

Is that 16 seperate quads used to make a circle? :shock:
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: texturing this?

Post by SpikedHelmet »

No, hell's just frozen over.
User avatar
TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: texturing this?

Post by TabloMaxos »

Planar mapping from above, as Peet sugguested.

Or you can have mine (I made it for you) already uv-mapped ready for texturing. :wink:
Attachments
RepairPad.zip
RepairPad-Thingie for Alchemist.
(2.79 KiB) Downloaded 35 times
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: texturing this?

Post by Alchemist »

Thanks a lot Tablo but it's not quite a repair pad (the "waste of polys" is essential in this model). I'll break it down:
Untitled1.jpg
(96.38 KiB) Downloaded 87 times
What can I do so the UV doesn't scatter all over the place and stays in the ring formation?
User avatar
Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Re: texturing this?

Post by Felix the Cat »

Manually move the pieces around, probably... AFAIK Wings doesn't like ring-shapes like that, but someone with more experience UV mapping in Wings might be able to tell you a better way of doing it.
User avatar
TabloMaxos
Posts: 17
Joined: 18 Apr 2008, 20:07

Re: texturing this?

Post by TabloMaxos »

Try this. Same UV as before.
Attachments
Not_RepairPad.zip
(4.6 KiB) Downloaded 29 times
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: texturing this?

Post by Argh »

Map planar- i.e., select the ring area's facets, then "Remap UV-->Project Normal".
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: texturing this?

Post by Alchemist »

remapping UV isn't working. Perhaps because they are all separate objects...
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: texturing this?

Post by Argh »

If they're all seperate objects... meh, that sounds like a job for UVMapper Classic, or another uvmapper program, to me, but maybe Rattle, etc., know of a way to do that in Wings.
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: texturing this?

Post by Alchemist »

Mm well i did it all manually and I've finally finished the editing of the texture but when I hit refresh on the outliner or make internal nothing happens... any ideas?
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: texturing this?

Post by SwiftSpear »

lurker wrote:Is that 16 seperate quads used to make a circle? :shock:
No, it's 32 separate quads used to make a square.
User avatar
Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: texturing this?

Post by Argh »

I just looked at the model... um... it's all one thing... and you can make the entire middle area into a quad.

Seriously, don't hesitate to use Dissolve to get rid of extra polygons... if you want a circle on the texture, use the skin, not the geometry.
Attachments
Not_RepairPad2.zip
Edited NotRepairPad...
(3.62 KiB) Downloaded 12 times
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: texturing this?

Post by Alchemist »

No no, this is the model I'm using. It's UV mapped and all, just any texture I use fails to apply into the material for some reason.
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: texturing this?

Post by rattle »

Is the pad seperate or is it supposed animate? I suggest mentioning details like this for less flames in the future. :P
User avatar
Alchemist
Posts: 81
Joined: 21 Oct 2005, 23:46

Re: texturing this?

Post by Alchemist »

It's all supposed to animate, so those separate objects are necessary. Anyways Now I'm having this problem. I've had it all textured and I'm trying to upload into upspring but the textures mess up on the way.
wings.jpg
Okay.
(48.99 KiB) Downloaded 21 times
Not okay.
Not okay.
upspring.jpg (13.35 KiB) Viewed 1873 times
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: texturing this?

Post by SwiftSpear »

Alchemist wrote:It's all supposed to animate, so those separate objects are necessary.
Still. With S3O you can use tri's and you'd only need like 20 triangles to do that, if not less, as opposed to the 32 quads, each of which is composed of 2 triangles already.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: texturing this?

Post by SwiftSpear »

SwiftSpear wrote:
Alchemist wrote:It's all supposed to animate, so those separate objects are necessary.
Still. With S3O you can use tri's and you'd only need like 20 triangles to do that, if not less, as opposed to the 32 quads, each of which is composed of 2 triangles already.
[edit]Make the bottom plane a single quad, and make the top plane a second object that's an 10 sided circle. You'd only be using 12 tri's and the animation would still work just as well. Right now, you're going to have tears when you animate the center circle since it's a cookie cutter from the center piece.

If you want geometry under the pad... you don't currently have it, and I recommend just texturing that part in. With transparency you can easily apply the same effect you will get right now. Without it, you can still texture in pretty much any effect you want under the pad.
Post Reply

Return to “Art & Modelling”