
and it benches in at 16k tris...
thats because of nurbs, will get reduced to around 4, more detail yet to come.
also, imagining uvmapping of this makes me, and baby jesus both cry...
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Their armor actually is in a desert yellow/beige/skintone
Spring mod?TabloMaxos wrote:Modern rifles for my (future) mod.
Of course! That's why I posted this at Spring forumsFLOZi wrote: Spring mod?
Yup I've noticed it. I will sharpen them a bit.rattle wrote:Also I'd either try some different scaling algorithms or repaint the texture in places, because cubic interpolation blurs a lot.
Seems like something I may be interested helping withTabloMaxos wrote:Of course! That's why I posted this at Spring forumsFLOZi wrote: Spring mod?![]()
By the way, 1944 is the reason why I started modding for Spring. Also I've started today and I am the only one working for this so don't expect it very soon, I have many things to learn.
Edit:
All textures (for weapons) are 256*256px (2 rifles per texture [256*128], 4 pistols per texture [64*64])
Pistols:
G3A3 using 1024 texture (just for show-off)
Nevar... I'm so damn slow. It's like one or two days of motivation on even months. But I'll try to get the models all done, working out a TA-like for show-casing isn't much effort but all the other key elements that made out Dune 2 will take some time.SinbadEV wrote:When do we get our Dune/2 mod? (then again, it has to be perfect so take your time.)