P.U.R.E. 0.55 - Page 34

P.U.R.E. 0.55

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AF
AI Developer
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Re: P.U.R.E. 0.55

Post by AF »

Im more interested in seeing what those cubes actually do!
j5mello
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Re: P.U.R.E. 0.55

Post by j5mello »

look like capture points of some kind since you can see unopened one in the background of the pic... and the one with units near it is open
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clericvash
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Re: P.U.R.E. 0.55

Post by clericvash »

j5mello wrote:look like capture points of some kind since you can see unopened one in the background of the pic... and the one with units near it is open
thanks didnt notice that!
i really want to know what the difference is between open and closed bad ass cubes
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SinbadEV
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Re: P.U.R.E. 0.55

Post by SinbadEV »

clericvash wrote:i really want to know what the difference is between open and closed bad ass cubes
My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active.
manored
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Re: P.U.R.E. 0.55

Post by manored »

Argh wrote:What maps are you playing? I haven't had any problems with map size, unless you're playing on something uber-tiny, like Darkside Remake. It's not like Snipers, who have a range of only 900, can shoot across the entire board, or whatever.
Well I tested it on that water surrounded version of altored divided, wich is around the same size as altored. Im never sure of anything tough :) And my pc is broken (writing from somewhere else) so I cant look now.
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clericvash
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Re: P.U.R.E. 0.55

Post by clericvash »

SinbadEV wrote:
clericvash wrote:i really want to know what the difference is between open and closed bad ass cubes
My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active.
Well yeah...but what they hell do they do lol, it's bugging the crap out of me!
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

They're a superweapon. They slowly drive your enemy insane.
manored
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Re: P.U.R.E. 0.55

Post by manored »

I bet that they are launcheable and that then they land they open thenselfes and become or release a unit...
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Image
The Resistance MegaConstructor. Model and paint by me.

Now I just need to get the radar done... a few minor things, like reworking the UI again... and I'm ready. Finally.
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

ANd i though that big thing goes up and shoots a massive plasma ball..that could have een so sweet.
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

Eh? I thought the resistance had a radar? Guess my memory's faulty. I can whip you up one if you want
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clericvash
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Re: P.U.R.E. 0.55

Post by clericvash »

Gota wrote:ANd i though that big thing goes up and shoots a massive plasma ball..that could have een so sweet.
Starship Troopers inspired post? hah, would be cool if that unit did though!
manored
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Re: P.U.R.E. 0.55

Post by manored »

I think that what seens to be the units front is actually the back :) maybe it builds pointing its back to the thing tough...
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Zpock
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Re: P.U.R.E. 0.55

Post by Zpock »

notice the sliding mechanics on the side of the can?
Archangel of Death
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Re: P.U.R.E. 0.55

Post by Archangel of Death »

clericvash wrote:
SinbadEV wrote:
clericvash wrote:i really want to know what the difference is between open and closed bad ass cubes
My guess was the closed ones are parked/inactive. the floating ones are moving or otherwise active.
Well yeah...but what they hell do they do lol, it's bugging the crap out of me!
I answered that a while ago. You use them to turn all your units into autobots and the enemy units into decepticons. But save one! Because eventually a leader-bot will emerge for each side, and the only way to kill it is by fusing it with one of the cubes. :wink:
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

You guys are gonna feel so underwhelmed when you find out what they're actually for...
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

Ok, for once, I think I'll explain something... here's what the MegaConstructor does.

Basically, the MegaConstructor is another "unique" gameplay object (actually, I borrowed the idea from AOE III, which borrowed it from earlier games).

Like the Fortress-deploying unit in AOE III, a MegaConstructor is a construction unit that may only be used one time- after that, it's removed from play. You can use it to reclaim stuff, which it does (poorly) but you may not use it to assist a Factory or to do anything else that you normally associate with a constructor from OTA.

I am still thinking it might be fun to have MegaConstructors arrive after X minutes, instead of letting people build them, or something... but probably I will let people set their own pace, and just make them really gosh-darn expensive, so that they represent a major choice of income diversion ("do I build 5 more tanks, or 1 MegaConstructor which won't pay for itself for a few minutes", etc.).
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Gota
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Re: P.U.R.E. 0.55

Post by Gota »

nice explanation.
You still havent explained what it is for exactly.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

"Exactly" implies that I should explain what units it can build, etc., which is not a detail I want to go into at this time, as it may change between now and release :-)
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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

Rather than build a structure in the usual Spring building style, it converts itself into the structure. That's the jist of it, hence the 'one use only' thing.
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