Development SDK request
Moderator: Moderators
Development SDK request
Id like it if a very very primitive game could be put together to help new people.
A lot of people have laid claim to this already. The likes of gundam pure/nanoblobz TA or even kernel panic are too complex for the new user and hem them into existing paradigms. As proof of this, the only such attempt to use these mods I can think of that isnt just the original content with modifications is nanoblobz (and I mean taking handpicked untis and fitting them into a totally new mod as placeholders until youve finished your own models, not attempting to change the original mod so much its completely new/different gameplay)
What is needed is a set of units that all look the same and are immensely simple with incredibly simple scripts, for all intents and purposes cubes with basic textures showing alpha masking shiny and team colour, no fancy effects, no moving parts. Perhaps as an addon there can be a cube that emits sfx as an extra example.
By all means this is both an example to serve as a documentation case study and an sdk to help speed up gameplay by allowing people to work on games who havent creative bone in their body regarding scripting animation/modelling/ or texturing.
Itll need a generic gunship bomber and fighter, a generic spacecraft, a generic hovercraft, a generic ship, a submersible land unit, and a generic land unit, aswell as a floating structure, a normal structure, and two submersed structures, one that can be built on land and underwater and one that can only be built underwater.
Itll also need 1 single loading screen. As I said all the units must be extremely simple, geometric shapes ideally. No turrets or nanolathes etc, they should all fit into any role they're given, and they should all be s3o too.
Regarding weapons, a set of very basic weapons demonstrating the basic weapon types should suffice, as long as they're easy to understand and there're ample comments demonstrating what the values do and why they are what they are.
A lot of people have laid claim to this already. The likes of gundam pure/nanoblobz TA or even kernel panic are too complex for the new user and hem them into existing paradigms. As proof of this, the only such attempt to use these mods I can think of that isnt just the original content with modifications is nanoblobz (and I mean taking handpicked untis and fitting them into a totally new mod as placeholders until youve finished your own models, not attempting to change the original mod so much its completely new/different gameplay)
What is needed is a set of units that all look the same and are immensely simple with incredibly simple scripts, for all intents and purposes cubes with basic textures showing alpha masking shiny and team colour, no fancy effects, no moving parts. Perhaps as an addon there can be a cube that emits sfx as an extra example.
By all means this is both an example to serve as a documentation case study and an sdk to help speed up gameplay by allowing people to work on games who havent creative bone in their body regarding scripting animation/modelling/ or texturing.
Itll need a generic gunship bomber and fighter, a generic spacecraft, a generic hovercraft, a generic ship, a submersible land unit, and a generic land unit, aswell as a floating structure, a normal structure, and two submersed structures, one that can be built on land and underwater and one that can only be built underwater.
Itll also need 1 single loading screen. As I said all the units must be extremely simple, geometric shapes ideally. No turrets or nanolathes etc, they should all fit into any role they're given, and they should all be s3o too.
Regarding weapons, a set of very basic weapons demonstrating the basic weapon types should suffice, as long as they're easy to understand and there're ample comments demonstrating what the values do and why they are what they are.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Development SDK request
*cue Argh advertising nanoblobs*
Re: Development SDK request
Once again I point out to anybody who dares advertise what they already have, this role is not currently filled, all the content out there is too complex and tainted, something is needed that is not affiliated to a game or brand and serves only this purpose purely, something that isnt intended to be played at all.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: Development SDK request
Oh I know, but he'll probably advertise it anyway.
Still, an SDK would be very useful. I personally copy-paste most scripts and fbi files (ie, if I want to make an aircraft, I drag a bos and fbi file for one from somewhere) and then fiddle with it to taste to save time, so I get what you're saying.
As for 'no moving parts', that would be a bad idea. What about aiming scripts?
Still, an SDK would be very useful. I personally copy-paste most scripts and fbi files (ie, if I want to make an aircraft, I drag a bos and fbi file for one from somewhere) and then fiddle with it to taste to save time, so I get what you're saying.
As for 'no moving parts', that would be a bad idea. What about aiming scripts?
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: Development SDK request
All the resources that any given person with no modding experience but significant experience with Spring may desire in order to create something instead of asking others to create it may be found here.
Re: Development SDK request
That thread has its uses. This is not one of them.
Re: Development SDK request
so what you need is a mod with 1 unit?
give a list of specifically required features.
give a list of specifically required features.
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
Re: Development SDK request
I was saying "do it yourself" in a very roundabout way.AF wrote:That thread has its uses. This is not one of them.
Re: Development SDK request
I have a very long list of things to do and a personal life exploding in my face, if I could do it myself then this would be a release thread not a request thread.
But at the end of the day we want to facilitate new development by making ti easier. A large thread like the one you linked to is just intimidating to most people, and a lot of people would want to make games but are put off by the amount of work involved.
Smoth, for all intents and purposes 1 unit that's then copied so that its fbi can be changed to the desired roles and maybe different weapons would be fine. Simplicity is a must.
But at the end of the day we want to facilitate new development by making ti easier. A large thread like the one you linked to is just intimidating to most people, and a lot of people would want to make games but are put off by the amount of work involved.
Smoth, for all intents and purposes 1 unit that's then copied so that its fbi can be changed to the desired roles and maybe different weapons would be fine. Simplicity is a must.
Re: Development SDK request
ok so you need a generic mod with a unit that has several duplicate versions?
Does it have to be right now? or can I make it later?
Does it have to be right now? or can I make it later?
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
Re: Development SDK request
just pinch a unit from Under Pressure. all the artwork is PD now.

if you wanted i could add in some glowmap stuff (but id have no way to tell you about it, since i have no internet cept at work)
or you could use one of my unit tutorial models, or the multi-texture test although the skins for that are very simple, and have no reflect or glow

if you wanted i could add in some glowmap stuff (but id have no way to tell you about it, since i have no internet cept at work)
or you could use one of my unit tutorial models, or the multi-texture test although the skins for that are very simple, and have no reflect or glow
Re: Development SDK request
I was actually planning on doing this SDK mod thing way back but lacked the scripting and modeling skills to make it happen. Maybe I'll try again but you gotta believe I'm gonna have an awful lot of whiny questions.