CORE Reaper +1 - Page 4

CORE Reaper +1

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Otherside
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Joined: 21 Feb 2006, 14:09

Re: CORE Reaper +1

Post by Otherside »

imo looks nicer fullskirt but random variation would be cool :p
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: CORE Reaper +1

Post by Machiosabre »

it looks less solid without full cover, I think no cover would be better than half in any case, the whole shape of the tank looks off with half.
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Stealth870
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Re: CORE Reaper +1

Post by Stealth870 »

As it's a heavier tank I'd have to go full.
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Zpock
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Re: CORE Reaper +1

Post by Zpock »

Don't forget that the reaper is the fastest heavy tank.
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MR.D
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Re: CORE Reaper +1

Post by MR.D »

Well Reaper is as heavy as the ARM bulldog, so I guess its in the MBT class anyway, just not a superheavy like the Goliath or Penetrator.

Half skirt looks more like Sumo than anything, but Full skirt ends up looking inline with other MBT's, so I guess its all good.
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rattle
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Re: CORE Reaper +1

Post by rattle »

:(
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MR.D
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Re: CORE Reaper +1

Post by MR.D »

Well if you guys want to look over it in Upspring here it is.

Remember that polycount read in upspring will be higher than what is rendered ingame, 3/4 track objects will be hidden and unrendered for ingame.

**non-scripted Upspring model + textures**
*edit* had to fix a spot on the glow map, so .zip is updated*
http://www.mrd.str8-6.com/files/correap_fix.zip

Wait for Rattle's post in my CORE REMODEL thread before trying to use this ingame, he will upload it once the scripts are finished.
Last edited by MR.D on 13 Apr 2008, 06:23, edited 1 time in total.
Jamuk426
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Joined: 31 Jan 2008, 22:56

Re: CORE Reaper +1

Post by Jamuk426 »

I say displayed, if they have the ability to repair damage without the assistance of separate facilities, then there is no doubt that any damage to the tracks would be repaired almost immediately, and with very little effort.
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rattle
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Re: CORE Reaper +1

Post by rattle »

^ mod specific

That's like a paraplegic in a wheel chair changing the tires.
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1v0ry_k1ng
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Re: CORE Reaper +1

Post by 1v0ry_k1ng »

half skirt looks cool as hell but i reckon full skirt goes better with other core designs..
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rattle
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Re: CORE Reaper +1

Post by rattle »

Done.
Made some modifications to the texture/glow channel but I included both versions...

Image
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AF
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Re: CORE Reaper +1

Post by AF »

mr.d == rattle?
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rattle
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Re: CORE Reaper +1

Post by rattle »

No. He does the work, I just put a slightly modified version of my tank script on it and host it.
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AF
AI Developer
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Re: CORE Reaper +1

Post by AF »

mr.D should use your avatar, but with a baby blue hat
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Erom
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Re: CORE Reaper +1

Post by Erom »

And flipped across the vertical axis, so it looks right instead.

Tank looks very nice!
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clericvash
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Joined: 05 Oct 2004, 01:05

Re: CORE Reaper +1

Post by clericvash »

MR.D wrote:OK, well short of a few tweaks small edits left, the texture is mostly done.

I was playing around with the track skirt parts though, and wanted to know which you guys prefer, half skirt, or full skirt.



*Half Skirt*
Image
Image
*Full Skirt*
Image
Image
I cant decide, both look insanely awesome!
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AF
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Re: CORE Reaper +1

Post by AF »

queenBlue.gif
queenBlue.gif (3.81 KiB) Viewed 3107 times
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MR.D
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Re: CORE Reaper +1

Post by MR.D »

hehehe
I'll stick with my avatar :-)

I model/unwrap/texture these units, and Rattle puts together the script and posts up a snapshot once he has it ingame.

Pretty awesome partnership we got going on to bring you guys these models in a timely fashion, without Rattle to do the scripts they'd probably never get released, so I owe him alot for his help.
Last edited by MR.D on 17 Apr 2008, 19:08, edited 1 time in total.
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Cabbage
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Re: CORE Reaper +1

Post by Cabbage »

MR.D wrote:hehehe
so I own him alot
N is a long way from E :P

And another sexy model as usual
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Gota
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Joined: 11 Jan 2008, 16:55

Re: CORE Reaper +1

Post by Gota »

Why you doing it so slow.Work faster.
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