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Moderator: Content Developer
The Rebel Espo Security Walker is a light single-man walker available to the Rebel alliance from their barracks.
Initially designed as a security walker for private policing firms, a large number of these have fallen into the hands of the Alliance, because of their cheap cost and versatile use.
The walker is essentially a very advanced combat suit for a single trooper; it is fast and nimble, and the most armoured unit that the barracks is able to field.
This unit is best used in the role it was designed for; as a perimeter patrol unit, ideal for protecting outlying territories from light raids, because of its quick response time, relative cheapness compared to vehicles, and its effectiveness against light infantry, who struggle against its armour.
Another excellent use for it is as heavy support for Rebel infantry squads. If a Rebel squad runs into an entrenched e-web heavy repeating blaster, they will likely be forced to retreat, if not be entirely wiped out. The espo walker gives the rebels a means to respond to such medium weaponry, as the Espo can use it's armour and speed to remove the threat.
Finally, an aggressive rebel player can use Espos in hunting wolfpacks to sneak behind enemy lines and cause havoc with Imperial logistics.
Espo walkers cannot capture territory.
Credits:
Model - Me
Gorgeous Texture - Lynx/Wolf-in-Exile
Zoy64 wrote:WOW!!!![]()
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OK, now for the long awaited beta releases.
Presenting one of the coolest, and more importantly the final oustanding unit planned for the beta, we have the LM-432 Crab Droid.
The Crab Droid, or muckracker, is feared by its foes as one of the most versatile of all the units available in the game. By driving its wedged claws into the ground beneath it, it is able to climb up literally vertical surfaces and attack from unexpected, otherwise inaccessible angles.
One of the heaviest units available at the infantry level, the Crab Droid's role is as heavy infantry support; providing powerful armour to infantry units, filling a much needed gap - and allowing the combined assault group to overcome anti-infantry weapons such as ewebs and MRB blasters that might have otherwised stopped an attack in its tracks. Quick and nimble, these units also perform well in a fast response and raiding role, able to deploy to locations quickly, being unhindered by most terrain (they cannot cross deep water).
This is also one of the first units for a long time that I have not had my sticky paws on at all; credits to -
Guessmyname: Model
Lynx/Wolf-in-Exile: Texture
Gnomre: Animation
Warlord Zsinj wrote:Don't forget to click the image, which takes you to our forum where there are more pictures >_>
This is the Rebel Heavy Weapons Lab.
It is a post-beta factory that allows you to build the heaviest battle-line units in the rebel arsenal. It is expensive, but vital for any war that has bogged down and needs heavy hitters to burst through enemy lines.
Credits: Model / Texture: Warlord Zsinj
Here is the Atgar 1.4FD Laser Cannon.
Don't let it's small size fool you - this blaster's large array makes it a specific anti-vehicle weapon. The large dish allows it to project a very precise blast over a long range, making it great at picking off targets from afar, before they are in range to fire.
Due to it's propensity to overheat, the atgar does not fire very quickly, and so is best not used against infantry - it's tight weapon is wasted on such targets.
Designed to be quickly deployed, and where necessary recycled, the atgar sacrifices armour for cheapness and easy accessibility. While it is useful in many situations, once enemy troops close on it, it must rely on close support or it will quickly fall.
Credits:
Model - Zsinj
Texture Jamin / Zsinj