Arrival Sounds

Arrival Sounds

Requests for features in the spring code.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Arrival Sounds

Post by Argh »

Um, is it just me, or does Spring's way of handling these a little less than ideal? I haven't really dealt with this issue before I started building Resistance... now I'm confronted by the fact that my cool sound effects for my little infantry are being repeated over the tops of each other, in giant amounts.

For now, I think I'm going to get around this problem by randomizing how often they actually play a sound, through COB or LUA, but it's just kind've bad, that you can grab 20 guys, give them an order, and that's one sound event... but when they arrive, it's 20. Probably one of the many things that leads to CPU crunch, when there are a lot of units, not to mention being annoying, from a player-experience perspective.

Maybe there should be a rule that only one such sound may be played per second, or something- I mean, does anybody think these sounds are vital cues for players, as to where their units are? I just look at the Minimap...
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Arrival Sounds

Post by Vadi »

I had this happen in CA. Sounds would start getting bunched up on each other, and either cancelling some out or being on top of each other. Just a mess really :?

Only happens sometimes though.
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