What are you trying to do to the current playerbase then
Nothing. I've done zero, zip, nada to "convert" people. Neddie put up an autohost, that's it.
Oh, like the current playerbase is invariably trying other stuff?
As far as I can see, looking at the stats, they're not.
But if you mean that you are going to host your own servers/lobbies, Its naturally ok.
Meh, I could do that from here, using a redirect IP to send people to my cable modem.
It's not a technical problem, and it doesn't require that much bandwidth. The problem's mainly with the Lobby applications needing to be re-directed to a new location on the Internet. If it comes down to that, I'll do it.
From my perspective, Killing and making it invisible are the same thing.
Only if BA doesn't, oh, I dunno... actually get out there, like we are, and compete for new players... you don't really get that, do you? We're doing all of the work here, BA gets a free ride.
That was not what i meant. What i meant that if you assume that every dominant mod should be "hidden", like zwzsg said, it will create a never-ending wheel where the the dominant mod changes constantly
And this is bad because... ? I fail to see your point here. If the dominant game changes a lot, with new releases... gosh, that's awful

You might have to learn a new game, even... omg.
Spending a lot of time on a game doesn't entitle you to get players.
No, but it entitles me to a fair shot.
I hope you guys make mods for your own enjoyment, rather than to get players
No, we're actually quite serious about players. If we don't see any, then our time investment was wasted.
Lemme use an analogy here.
It's like hosting a party, basically. Imagine spending 7 months of your life, on one party. You searched the world, for the best cognacs, you researched the best new party music, you hand-made thousands of decorations.
When you announce that it's starting, a few people show up, and say, "gosh, there aren't enough people here yet, and there's that party down the street that already has dozens of people hanging out, and everybody says we should just go to that party, because it's already started, let's go there".
I mean, did the recent adventure of Sprung not pretty much encapsulate the entire problem, people? I dunno what he came to play, but it was obviously NOT OTA, yet within a couple of hours, he's another BA player!
If you think that I want to have anything to do with a system that works like this, you're crazy.
The sheer amount of work it would take to actually compete with TA boggles the mind.
Yes, it would boggle your mind, watching how much work we have to do... you have no idea why we're this pissed off, do you?
The idea that filtering out alphabet mod games to new users will have no impact on the alphabet mod's playerbases is pretty mad unless you are assuming that alphabet mods never take in new players and simply sustain themselves with the playerbase they've had for a long time. Just because the mods (and spring as a whole) havn't shown growth in active player count DOES NOT mean to say that the popular mods don't take in new players.
Well, I guess that the alphabet mods are going to have to start competing with those of us who've invested months and years making better-looking products, then. Welcome to reality.
Remember that the majority of people in the Spring playerbase probably don't even check these forums, so announcing a release on these boards won't capture much attention.
Right... you want me to waste more time, post-release, on hanging out in the Lobby, having llamas complain that I'm "spamming". No.
I havn't seen a single project that truly deserves the title of being a complete, fully fledged release.
KP and E&E 1.42 come immediately to mind. Not to mention all of the alphabet-soup mods, like NOTA or LLTA.
I love how you guys keep ignoring it, when I bring up how the commercial world works, and how it's
not like Spring, and it's not like Spring because
Spring doesn't work.
E&E 1.42, according to your calculus and all three of your basic arguments, should be dominating the Lobby by now (or, at the very least, dominating all other new games), because it's pretty clearly "finished" by any reasonable stretch of the imagination, doesn't suck, and is original and novel.
As much as that project's been controversial here, and as much as I've been the instigator of said controversy, meh, most Lobby players aren't
ever here, and I seriously doubt that has anything to do with its share of Lobby players.
Yet, it has a lower audience than P.U.R.E. 0.55, which is supported by an autohost only.
And I sure as hell don't think it's as good of a game as E&E 1.42. Nor would anybody who's not an idiot. Fanger produced a fairly solid game. It's well-balanced, after some minor fixes. It's pretty much bug-free. It's a lot better looking than a typical *A mod.
And almost nobody is playing it.
Your logic flies in the face of an immense volume of facts, people. We've watched this happen, again and again and again. Caydr pretty much dropped AA because of this problem, yet it didn't change anything, BA picked it up, we're right back to square one.
I am not going to play ball here, and say, "gosh, these people are right, what was I thinking, I should consign P.U.R.E. to be played by maybe 10 people a day for a month, then drop out of sight".
I don't care if I have to host another server and have an entirely separate Lobby, if it comes down to that.
I would rather that we found a community solution to a serious community problem, but hey, I've gotta do what I've gotta do.