Ai Building in our own base. How to get rid of it?

Ai Building in our own base. How to get rid of it?

Here is where ideas can be collected for the skirmish AI in development

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Flesterage
Posts: 6
Joined: 05 Apr 2008, 19:06

Ai Building in our own base. How to get rid of it?

Post by Flesterage »

Is their a way someone could make an ai not build in our base like establishing a construction perimeter that the bots wont cross to build there base since they always build mexes around my already placed mexes and it sometimes blocks my units.
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Ai Building in our own base. How to get rid of it?

Post by Vadi »

Which AI are you talking about?

And more AI's don't cooperate with humans, just so you know. Better to build a base away from them.
Flesterage
Posts: 6
Joined: 05 Apr 2008, 19:06

Re: Ai Building in our own base. How to get rid of it?

Post by Flesterage »

well the rai one... its a good ai by the way very challenging (when ur starting) but is thier a way we could restrict the ai's building zone?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Ai Building in our own base. How to get rid of it?

Post by AF »

If your talking about a way that we could do it as the end user then the answer is no, not unless we manage to get RAIs sourceocde and modify it or rely on a different AI instead.

If your talking about a way Reth (RAIs maintainer) could do it however, he could write a custom building placement algorithm which sets up wide radii around allied buildings as blocked.
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