My unit is half under the terrain and is all black
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Re: My unit is half under the terrain and is all black
Broken or duplicate geometry normally.
Re: My unit is half under the terrain and is all black
Okay thanks, i managed to fix all the other problemes i encountered.
Now i have a question about animation.
Do i really have to use the script thing for animations? This is quite stupid to use a script for an animation. For a tank it awright, but for a robot it seems quite huge
Now i have a question about animation.
Do i really have to use the script thing for animations? This is quite stupid to use a script for an animation. For a tank it awright, but for a robot it seems quite huge
Re: My unit is half under the terrain and is all black
Yes, you have to script animations. Check out the walk-cycle stuff in P.U.R.E., read the available tutorials, and then feel free to ask some questions, maybe I can write some new material about this topic, or KDR or Rattle or Nemo or Gnome or... there are a lot people who can help you help yourself, basically. BOS seems crazy-hard, at first, but it's not, I promise.
Re: My unit is half under the terrain and is all black
Yes, stuff seems to take much time.
I wondered if it was possible to make an animation like this:
http://www.youtube.com/watch?v=FeINvqPC6XU
In here you see MGREX moving in order to rotate, it's not a torso that rotate on itself. Wondered how i could make this as an animation.
I wondered if it was possible to make an animation like this:
http://www.youtube.com/watch?v=FeINvqPC6XU
In here you see MGREX moving in order to rotate, it's not a torso that rotate on itself. Wondered how i could make this as an animation.
Re: My unit is half under the terrain and is all black
You can do this- there are no rules in Spring, requiring torsos to be able to rotate. You just have to set up a forward-arc Weapon1 (whatever has the longest range), so that the mech has to rotate to face the target. It's really not a big problem. See the restricted-arc stuff in P.U.R.E., or read about it on the Wiki, it's pretty straightforward, for what you want to do.
Re: My unit is half under the terrain and is all black
You have to make ALL weapons forward arc, if one isn't the unit will not turn around. Also be careful, if the weapon doesn't shoot the unit will turn to the side, making sure the weapon will never shoot.Argh wrote:You just have to set up a forward-arc Weapon1 (whatever has the longest range), so that the mech has to rotate to face the target.
Re: My unit is half under the terrain and is all black
There is that beamer that won't be arced but it will have a short range, is it fine with a short range? This weapon is for little units that would get under it.
Can a unit walk under it between it's legs?
Can a unit walk under it between it's legs?
Re: My unit is half under the terrain and is all black
No, but at the size of that thing, it wouldn't be something you'd notice anyhow. The Rex isn't that huge.