My unit is half under the terrain and is all black - Page 3

My unit is half under the terrain and is all black

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: My unit is half under the terrain and is all black

Post by rattle »

Broken or duplicate geometry normally.
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: My unit is half under the terrain and is all black

Post by yosemite »

Okay thanks, i managed to fix all the other problemes i encountered.


Now i have a question about animation.


Do i really have to use the script thing for animations? This is quite stupid to use a script for an animation. For a tank it awright, but for a robot it seems quite huge
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: My unit is half under the terrain and is all black

Post by Argh »

Yes, you have to script animations. Check out the walk-cycle stuff in P.U.R.E., read the available tutorials, and then feel free to ask some questions, maybe I can write some new material about this topic, or KDR or Rattle or Nemo or Gnome or... there are a lot people who can help you help yourself, basically. BOS seems crazy-hard, at first, but it's not, I promise.
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: My unit is half under the terrain and is all black

Post by yosemite »

Yes, stuff seems to take much time.


I wondered if it was possible to make an animation like this:

http://www.youtube.com/watch?v=FeINvqPC6XU

In here you see MGREX moving in order to rotate, it's not a torso that rotate on itself. Wondered how i could make this as an animation.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: My unit is half under the terrain and is all black

Post by Argh »

You can do this- there are no rules in Spring, requiring torsos to be able to rotate. You just have to set up a forward-arc Weapon1 (whatever has the longest range), so that the mech has to rotate to face the target. It's really not a big problem. See the restricted-arc stuff in P.U.R.E., or read about it on the Wiki, it's pretty straightforward, for what you want to do.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: My unit is half under the terrain and is all black

Post by KDR_11k »

Argh wrote:You just have to set up a forward-arc Weapon1 (whatever has the longest range), so that the mech has to rotate to face the target.
You have to make ALL weapons forward arc, if one isn't the unit will not turn around. Also be careful, if the weapon doesn't shoot the unit will turn to the side, making sure the weapon will never shoot.
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: My unit is half under the terrain and is all black

Post by yosemite »

There is that beamer that won't be arced but it will have a short range, is it fine with a short range? This weapon is for little units that would get under it.


Can a unit walk under it between it's legs?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: My unit is half under the terrain and is all black

Post by Argh »

No, but at the size of that thing, it wouldn't be something you'd notice anyhow. The Rex isn't that huge.
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