So it would be fairly organized and would still allow viewing other mods, like this:
- Mod A +
||--------Game 1
||--------Game 2
Mod B -
Mod C +
||--------Game 1
||--------Game 2
Moderator: Moderators
Jamuk426 wrote:Personally I suggest the simple solution of making the list of games sorted into expandable folders, that way you get the best of both worlds...
So it would be fairly organized and would still allow viewing other mods, like this:
- Mod A +
||--------Game 1
||--------Game 2
Mod B -
Mod C +
||--------Game 1
||--------Game 2
You couldn't have summed it up better. To be honest, I felt exactly the same when I first played Spring. I'm an OTA player from way back when (1998 ish) and I felt it just seemed a little amateur-ish because not a lot of effort was given to presentation. It may sound fake.... it may sound somewhat vain but presentation and image count just as much as content. Decent boot-up screens and lobby's add to the user experience and the build-up of the game. I know everyone wants to concentrate one content but don't neglect obvious things like presentation too.KDR_11k wrote:The old problem with assessing new mods is that many players play them like BA (even if the load screen is basically a big RTFM), lose their first few games while not knowing what to do and decide it's because the mod sucks.
I'm also a little sorry that my argument has been sidelined into an apparent BA witchhunt. BA is a very good game, and has done nothing wrong in all of this. What I am doing here is trying to work around BA, because that seems to be the best way to give my mod the chance it needs. That it's BA is irrelevant, it could well be AA, or CA or any other mod in the top slot. It is simply a fact that it has the most players, and that this fact alone (how it got there relative to the worth of it's content is irrelevant, other then more players = more playtesting = better feedback) is enough to mean that has a self-perpetuating community that has the potential to stifle out smaller mods competing against it on the same platform, not because of any reason other then the fact that it is simply heads and shoulders more popular then any other mod.I mean, im not adverse to per-mod listing necessarily, i just think too much is being piled at the feet of BA here.
See the hypothetical above. It's not that we wont get games of IW - it's that anyone who is coming for an RTS will surely wonder what is going on when they arrive at the server and find less then a handful of games going for the mod they have downloaded, and 40+ games going for some other mod they've never heard of.Bringing in new players from outside of the current playerbase shouldnt have anything to do with BA as they should be subjectively interested in playing the mod you have advertised to them rather than an alphabet mod. If they end up playing an alphabet mod, its either:
Because the newly released project doesnt have enough initial support to host open games frequently - this is not hard btw you really dont need many people.
Yes. That, or merge Spring lobby into Battlenet, and see how long BA survives.So basically, pretend that BA/CA/XTA/insert-popular-mods-here dont exist by using filters and misdirect new players in the hope that they dont find the toggle off checkbox which no doubt will be hidden somewhere completely obtuse, whilst trying to steal players away from mods that already have a decent player base using the same lobby server, because its fair that all mods should have no apparent competition despite pooling players out of the same userbase because AA didnt have any, but lets forget that the circumstances then were totally different from now because.
They are. For instance, all gamers have been brainwashed into thinking that Halo is the new Jesus.dont cry that all the gamers are faggots who cant distinguish superior mods from inferior ones.
Tested and proved wrong.Make a game that is better and people will flock to play it.
So if sw:s becomes dominant in 2010, it will need to be filtered so that *superior* mods will get a better chance to form a playerbasezwzsg wrote: Otherwise I'm glad people agree that the best solution is a shared lobby, with cosmetic touchup on the interface, and filtering out BA game. I've been using an anti-BA filter lately, and it really help to help notice the daily EE game or random KP occurences.
Yes. That, or merge Spring lobby into Battlenet, and see how long BA survives.So basically, pretend that BA/CA/XTA/insert-popular-mods-here dont exist by using filters and misdirect new players in the hope that they dont find the toggle off checkbox which no doubt will be hidden somewhere completely obtuse, whilst trying to steal players away from mods that already have a decent player base using the same lobby server, because its fair that all mods should have no apparent competition despite pooling players out of the same userbase because AA didnt have any, but lets forget that the circumstances then were totally different from now because.
You misunderstood me, perhaps i should've said that in a other way.They are. For instance, all gamers have been brainwashed into thinking that Halo is the new Jesus.dont cry that all the gamers are faggots who cant distinguish superior mods from inferior ones.
Do you know how long BA has been developed really? its not just NOiZE's work. It started from 1990's with chris taylor's work, later continued with uberhack, and caydr, with people possibly contributing scripts/models/whatnot into it and later on continued by NOiZE to balance it, and saktoth and CA team to provide some LUA things into it, during the time of over 10 years.Tested and proved wrong.Make a game that is better and people will flock to play it.
There is no solution to this from the playerbase's side. You need to adapt to them, not them to you.The problem is just the player base.
Yes Fang basically had the chances to form a solid playerbase really, but he fucked it up by going haywire tt.Oh, and I find another problem preventing other game to take off, is their developper own relunctance. Fang's getting all emo and self cutting all EE copy out of the web. Smoth refusal to unleash the crown of rabid anime fan on us. Argh bashing and not caring about his own children. And the general "oh no, wait for my next version, it will be better" attitude, while the current version is very fine too.
I agreeBut otherwise, yes, if we had at least one AI working with non-TA mod, and if modder spent a little time doing campaign, then the whole BA witch hunt would be irrelevent.
I keep telling you, man... we're not interested in converting the current playerbase. If they wanna play, great, if not, oh well. I'm not going to hang out in the Lobby for hours, hoping somebody will give my game a try, though. Sorry, been there, done that, not interested.There is no solution to this from the playerbase's side. You need to adapt to them, not them to you.
No, what's probably going to happen is that every independent game that's serious about building a playerbase will be more-or-less its own little world. Some won't find an audience, and will die off, some will, and will thrive.So if sw:s becomes dominant in 2010, it will need to be filtered so that *superior* mods will get a better chance to form a playerbase
No, he said nothing about "killing" BA. He said that we're going to act like it doesn't exist. Along with everything that isn't our game. It's standard practice, outside of the weird realm of Spring. I don't even see why this is an issue, frankly.So basically what you are saying is that Since BA is the dominant mod it needs to be killed to let other mods grow.
Well, it won't be all that different, really. People will play what they like, assuming there are players to play with. And I assume that means that plenty of folks will play BA, simply because they can find games and love the gameplay.But what happens when, lets say EE becomes the next dominant mod, instead of harmonous setup where every mod gets played, And smoth starts a second witchhunt to kill E&E in favour of his own mod?
What are you trying to do to the current playerbase then ~~I keep telling you, man... we're not interested in converting the current playerbaseArgh wrote:There is no solution to this from the playerbase's side. You need to adapt to them, not them to you.
YesNo, what's probably going to happen is that every independent game that's serious about building a playerbase will be more-or-less its own little world. Some won't find an audience, and will die off, some will, and will thrive.So if sw:s becomes dominant in 2010, it will need to be filtered so that *superior* mods will get a better chance to form a playerbase
Oh, like the current playerbase is invariably trying other stuff? ;]And all of them will bring in players, who will invariably try other stuff, including BA.
You seem to have a very weird view about what's actually going to happen- do you really think all those players will never figure out, "hey, Spring has all sorts of awesome games, I should try 'em all"...?
No, he said nothing about "killing" BA. He said that we're going to act like it doesn't exist. Along with everything that isn't our game. It's standard practice, outside of the weird realm of Spring. I don't even see why this is an issue, frankly.So basically what you are saying is that Since BA is the dominant mod it needs to be killed to let other mods grow.
You don't see AOEIII, Kohan II, Dawn of War and StarCraft sharing the same location, in the commercial world. It'd be financial suicide, for whoever arrived last to the party.
What a coincidence, so have i. Shall we have a dickmeasuring contest over who has the longest one now D__DIn our case, it's about our time investment. I've been here for over two years now, Sleska.
If you think I'm going piss away the time I've invested in my latest game...
Best thing i've heard so far in this thread.I'm not going to play by those rules. I'm going to get players from outside this box, and shake things up. Period.
That was not what i meant. What i meant that if you assume that every dominant mod should be "hidden", like zwzsg said, it will create a never-ending wheel where the the dominant mod changes constantly ~~Well, it won't be all that different, really. People will play what they like, assuming there are players to play with. And I assume that means that plenty of folks will play BA, simply because they can find games and love the gameplay.But what happens when, lets say EE becomes the next dominant mod, instead of harmonous setup where every mod gets played, And smoth starts a second witchhunt to kill E&E in favour of his own mod?
I predict that the amount of change is still going to be fairly small, for all but the very best new games. Anybody who thinks we're going to create some sort of utopia by doing this is kidding themselves.
That's a logical fallacy, sleksa, I don't see how you've arrived at that conclusion.That was not what i meant. What i meant that if you assume that every dominant mod should be "hidden", like zwzsg said, it will create a never-ending wheel where the the dominant mod changes constantly ~~
This does not relate at all to what I have been suggesting, nor what anyone else has suggested. Why would SWS be generically filtered? Why, by inference, am I saying that BA should be generically filtered?So if sw:s becomes dominant in 2010, it will need to be filtered so that *superior* mods will get a better chance to form a playerbase