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Player R1CH joined as 4
GameID: 8d1ff4475ea9c86be68133e46da49f18
No response from R1CH for frame 1
No response from R1CH for frame 402
No response from R1CH for frame 803
No response from R1CH for frame 1204
User exited
Moderator: Moderators
Code: Select all
Player R1CH joined as 4
GameID: 8d1ff4475ea9c86be68133e46da49f18
No response from R1CH for frame 1
No response from R1CH for frame 402
No response from R1CH for frame 803
No response from R1CH for frame 1204
User exited
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Sync error for R1CH in frame 4517 (0x4E8661)
Sync error for R1CH in frame 4918 (0x34075F4C)
Sync error for R1CH in frame 5319 (0x37399472)
We use scons.R1CH wrote:Is there a Makefile or something to build the gcc version? I'd like to see what cflags etc were used and try to replicate them under MSVC.
24 bit? Was that SSE? IIRC X87 FPU can only be set to 32, 64 or 80 bit precision, though I may be wrong. EDIT: oh you mean just mantissa bits, not exponent... Then it's the same as Spring uses currently.For Q2, the FPU was set to 24 bit precision, truncate to zero (chop) rounding. This lack of precision was unfortunately required to retain compatibility with existing binaries. I'm not sure if it's bit-for-bit perfect FPU sync since prediction misses between the client and server are ignored if there is <= 1 unit of slop, the client simply interpolates to match the server in any case. When the FPU was off it was definitely noticeable though.
LordMatt On Mantis wrote:You weren't the dude that wrote conflict crusher (and other stuff) for OTA were you?
R1CH On Mantis wrote:Yes I take full responsibility for that VB6 abomination :).