no respect for spring - Page 8

no respect for spring

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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DemO
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Joined: 18 Jul 2006, 02:05

Re: no respect for spring

Post by DemO »

AF wrote:KDR and co are working under the assumption that they're already aware of other games because the spring site told them, and because their own sites link to other games.
That would completely contradict the intention to purposefully not make players aware of other mods though. The only chance of situation whereby the players of mod xyz are not aware of other mods in spring and cant simply move to BA because its easier is if they are part of a completely seperate player base on a different lobby, and found out about the mod through a seperate site, which is exactly what I was suggesting given that this scenario is what KDR appears to want, and other developers have hinted at this.

Short version: Impossible/wouldnt work/unfair on a shared lobby.
AF wrote:However fi someone did want to do what you wanted you would be in no position to stop them and neither would anyone else, and theyre unlikely to be swayed by anything on these forums.
Sure, the community couldnt stop them attempting such a feat but if it impacted negatively on other mods/users whilst using a shared lobby then you can be damn well sure we could stop them succeeding. But yeah that was part of the basis behind my posts - its in the best interests of everyone not to get into such comotion.
Sertse
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Joined: 23 Mar 2008, 23:57

Re: no respect for spring

Post by Sertse »

On a slightly different note,

How about including SpringSP as the default interface to be installed with the installer? (Removing "SP" of course). The installer will check SpringSP as an option by default and that will be the icon put on the desktop etc, that run clicks to accesses Spring.

This is purely a cosmetic change; the TASClient will be loaded when one clicks the Multi player button from the SpringSP "front" (as it does in SpringSP now), and people who find this annoying could always not check the option the in the installer, and in which it'll just be installed the way it is now. Though ideally, there should be metallic/rust skin for the TASClient (by default?) so it looks it is one consistent package. Again, anyone could really find this annoying could just change the skin anyway.

Design wise, SpringSP exudes more of a "game" feel to a random person. (Metallic/Rust theme,the menus, graphical buttons etc..,). In a word its flashy. Games are meant to be flashy :)

Additionally it conveys to newbies that Spring has a single player option and provides a easy to use menu to set it one up, compared to the quite unintuitive way one does it through the lobby.
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LordMatt
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Re: no respect for spring

Post by LordMatt »

Nemo wrote: It's all about which mod its easier to find a suitable game for. For a lot of people, a 'suitable game' means an 8v8 or something on DSD. Which will be pretty hard to come by in the early stages of a new game's marketing, and impossible if the stream of new people heading into the server are absorbed.
I wouldn't market your game to those people, because it would result in boring and repetitive gameplay.
AF wrote:It may be noted also that when the lobby was first put up Absolute Annihilation was almost immediatly ported and the AA fans quickly set up games within the first few days of its release.

While this is a testament to the dedication of fans of Absolute annihilation who ported AA before caydr had a chance, it also meant that AA had a huge headstart and a lot of inertia since it enjoyed a majority of games somewhat akin to what BA has now.

The only reason XTA survived this initial onslaught was because the SY's supported it in the installer and because no other mods had come to compete yet, so XTA didnt have to share its minority pie with the likes of other mods that already existed such a gundam or starwars.
I don't think that is an accurate history at all. AA was fairly rarely played in the early days, and most games were XTA. I didn't ever play AA until I returned to spring about a year after it was released. At that point XTA's gameplay wasn't very recognizable to me, and because AA had more players at that point I figured it was better (and it was :P).
Machiosabre wrote:page long posts about why mods don't have enough players instead of playing the mod is the reason mods don't have enough players.
+1 I probably have done more to improve the viability of non-BA mods by modifying the installer to include them then most of those discussing this issue here, and I don't play other mods at all (in fact I make use of the filter to keep them from cluttering things and avoid the vertical scroll bar).
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LordMatt
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Re: no respect for spring

Post by LordMatt »

Sertse wrote:On a slightly different note,

How about including SpringSP as the default interface to be installed with the installer? (Removing "SP" of course). The installer will check SpringSP as an option by default and that will be the icon put on the desktop etc, that run clicks to accesses Spring.

This is purely a cosmetic change; the TASClient will be loaded when one clicks the Multi player button from the SpringSP "front" (as it does in SpringSP now), and people who find this annoying could always not check the option the in the installer, and in which it'll just be installed the way it is now. Though ideally, there should be metallic/rust skin for the TASClient (by default?) so it looks it is one consistent package. Again, anyone could really find this annoying could just change the skin anyway.

Design wise, SpringSP exudes more of a "game" feel to a random person. (Metallic/Rust theme,the menus, graphical buttons etc..,). In a word its flashy. Games are meant to be flashy :)

Additionally it conveys to newbies that Spring has a single player option and provides a easy to use menu to set it one up, compared to the quite unintuitive way one does it through the lobby.
Is the springSP source available currently? I think ideally a setup like OTA with skirmish, missions, and multiplayer would be ideal.
Warlord Zsinj
Imperial Winter Developer
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Re: no respect for spring

Post by Warlord Zsinj »

Apologies for quoting one of my earlier posts almost verbatim, but I feel like they just aren't being read; as I covered a number of points that were subsequently raised and disputed.
Warlord Zsinj wrote:What I'm proposing isn't a 'seperate' TASClient, but simply for new players to be funneled into the same TASClient (perhaps skinned with the mods flavour), but a client that has had a certain default profile attached to it that directs the new player to a specific mod channel, and filters out all unrelated mods (or whatever mods according to the mod-makers preference). New players would then enter what is effectively a "mod-only TASClient" - with the exception that they are still on the server, so any say, IW games that they host don't only appear to all the new players in #SWIW, but also to any players using a standard TASClient and idling in #main. That way you do not split the community into different, unrelated servers. Everyone is still congregating on the same server.

Further, with what I am suggesting, new players who have downloaded the custom TASClient but are curious about other mods are not forbidden from trying them out (as you might see on a mod-specific server). Because they are logging into the same server, all they need to do is adjust what mods are being filtered by their personal TASClient (instead of 'only show SWIW games', you set it to 'display all games', or something like that).

I think that allowing this server to be divided up in this way is necessary for the survival and growth of communities for smaller and newer mods, but still allows us to centralise our community on a single server, and still allows an easy transferral between different mods. Specifically it means that someone who wants to occasionally play BA, and occasionally play s44, or IW, does not need to join different lobby servers in order to do so, and can keep in touch with all the different mod channels (and other channels), keep an eye on all those games being hosted currentlyand retain a constant user ID throughout is perfectly able to do that, which benefits the Spring community as a whole.
In summary:

- If IW is forced to move to it's own server, as Vadi and a number of others are suggesting, it would be a Bad Thing.
Not only would it split the community into unrelated servers, it makes any transfer between those servers difficult for all involved.
On the contrary,
Keeping all of the mods playing of the same server encourages mutual cooperation, overlapping of communities, a richer Spring-focused community, as well as a centralised server for organisation (Spring updates, lobby updates, etc).

However,
If my mod is to have the chance of developing a community that is self-sustaining (that is, games running every day, preferably games running all the time at peak hours, preferably several at a time, people active in the channel to assist with questions), I cannot reasonably expect to do that when IW is fledgling, and new players are arriving to find 3-4 IW games and 40 BA games. As a mod maker, it is my prerogative to ensure, as nemo says, that the work that I have poured thousands of hours of my life into is given as much opportunity to be experienced by as many people as possible, so that to a certain extent I can feel vindicated by the massive time I've put into my project.

Therefore,
From my perspective, either the changes are made or I will have to seriously consider moving elsewhere. That's not meant with any threatening overtones, it's simply an honest appraisal of my options.
What confuses me is specifically that for me, the choice to leave is a hard one to make, but reasonably straightforward if the changes are not comitted. If I stay, my mod will struggle to gain popularity, but I will get to access to some 'crossover interest' (see nemo's calculations). If I leave, I lose this crossover benefit, but I also lose the attrition to the primary mod, which I suspect will be much larger (and the crossover interest is likely to be only passing or casual, rather then a committed playerbase). The net result is that it makes a reasonably clear choice for moving to my own server.

Here's the bit I have difficulty resolving - on the other hand, to the BA players (particularly the main opponents here, DemO, Vadi, etc), if the changes are committed - they can only gain. If the changes are made, then there is the likelihood that there will be transferral between all of the mods. Yes, the initial wave of mod downloaders may be funelled into a lobby limited to the specific mod they downloaded, in time they will discover other mods, because they are on the same centralised server, and playing with people who are also playing BA, s44, whatever.

The only people being funnelled into specific lobby profiles are people who are downloading the game without any foreknowledge of Spring.
ie: people who would most probably have not found spring if not for the specific mod.


Everyone playing Spring currently would simply download the 'mod sdz', or just download the mod and run the default spring lobby instead of the custom mod lobby.

The other alternative that has been proposed - that is, we do nothing and keep the system as it is, results in BA losing potential crossover player if mods are forced to move elsewhere to avoid being strangled out.

So, mods need it, and BA players can only gain, really. Why the hostility?

And, for the record, I can afford to spend time on long posts like this, because I'm at work and essentially getting paid to do it ;)
Last edited by Warlord Zsinj on 04 Apr 2008, 07:50, edited 2 times in total.
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Sleksa
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Re: no respect for spring

Post by Sleksa »

This if anything in my opinion is a vote of no confidence in BA, and why representatives or fans of BA need to come in here and participate in this discussion at all raises questions about hidden agendas and malicious meddling.
ok ~~
BA has a nice position, it needn't worry about these problems, and by all means it has the momentum necessary to survive of its own accord. If anything I believe BA could seperate from spring and stand as a game in its own right rather than staying in the nest and artificially limiting itself.
Ba is a mod for spring, nothing more. It is not some monster that inhibits other gamepacks/contents/mods/separate games/whatever shit from having a playerbase. If people like game X more than game Y, they will play X instead of y, and its not X's fault that y becomes unsuccesfull.

So why are people coming in and denouncing the proposals? Who are also BA players? Who are arguing for reasons of fairness for BA? For keeping the community on the same server and encouraging an isolationist view of what the community actually is? Who themselves say BA doesn't have these problems undermining the whole reason why they're in this thread to begin with?
The only proposals i denounce are "LOL LETS LYNCH BA AND MY ~CLEARLY~ SUPERIOR MOD WILL REIGN SUPREME"


There are foxes in the nest here guys. Maybe they truly do believe that the survival of non TA mods mortally threatens BA, which in itself is a tremendous error of judgement, but they are holding back progress.
as i said before, stop living in a fairyland and wake up.
Do not attempt to persuade these people, aside from being entitled to their opinions, their voices are worthless, and as are yours, work towards actual action rather than discussing endlessly. You dont ened community wide consensus to do something, and the community tends to follow the people who actually do things.
Yes, go do stuff, host servers host games throw flyers in your local city and whatnot, but dont cry that all the gamers are faggots who cant distinguish superior mods from inferior ones.
Demo, Sleksa, what do you think we should do? You've got plenty of arguments against us but your offering no solutions up yourselves, enlighten us!!
I dont need to think what you should do to get your mods popular. Im in no way interested in making them popular nor am i interested in throwing mud around.

To think that NOiZE should do something to make other mods popular is like thinking that your neighbour should pay for your car's gas because he has a bigger house.
Warlord Zsinj
Imperial Winter Developer
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Re: no respect for spring

Post by Warlord Zsinj »

sleksa wrote:Yes, go do stuff, host servers host games throw flyers in your local city and whatnot, but dont cry that all the gamers are faggots who cant distinguish superior mods from inferior ones.
Popularity is not, and cannot be considered an indicator of merit or superiority. I am not implying that BA is a bad game - I think it's a very good mod. Britney spears albums are in far more homes then John Coltrane's.
However, unlike music, where it only takes one to listen, mods need other people to play with you at the same time in order to have fun (given the lack of single player). This is what mod players are contesting - that we ought to have as much opportunity to establish gameplaying communities without the large threat of attrition to the major mod - not whether their mods are better and therefore deserve more then BA (which is an entirely subjective and circular argument to be making).

I realise you didn't make the clear call that popularity = better, but your comment implied it.
sleksa wrote:I dont need to think what you should do to get your mods popular. Im in no way interested in making them popular nor am i interested in throwing mud around.
If you honestly don't care at all, then it would pay you to not say anything, as I explained above - either way it doesn't really effect you. If we get our way and get to load custom profiles for the lobby, then the worst that will happen is that you will get people slowly trickling in from our mods. The alternative is that you get noone, and nothing changes. So why not go the win/win path?
Sleksa wrote:To think that NOiZE should do something to make other mods popular is like thinking that your neighbour should pay for your car's gas because he has a bigger house.
To ask BA players why the lobby should be divided to give smaller mods a chance is like asking two wolves and a sheep to vote on what is for dinner.
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Sleksa
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Re: no respect for spring

Post by Sleksa »

Yes, go do stuff, host servers host games throw flyers in your local city and whatnot, but dont cry that all the gamers are faggots who cant distinguish superior mods from inferior ones.
Popularity is not, and cannot be considered an indicator of merit or superiority.
i was referring to other mods thrashing ba (a good example is otherside with his continuous LOL FLASH SPAM LOL statements)
If you honestly don't care at all, then it would pay you to not say anything, as I explained above - either way it doesn't really effect you.
I dont care if your mod gets popular or unpopular. But i care if people denounce noize's work for BA. (which is the initial reason i posted in this thread) , Or want their mod to get popular at ba's expense.
The alternative is that you get noone, and nothing changes. So why not go the win/win path?
You're free to do whatever you want to do, im not holding you back.
To ask BA players why the lobby should be divided to give smaller mods a chance is like asking two wolves and a sheep to vote on what is for dinner.
Wrong analogue, Im referring to people saying BA needs to do something to give other mods a playerbase, whereas you are saying that rabid ba players will devour everything.
Warlord Zsinj
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Re: no respect for spring

Post by Warlord Zsinj »

Ok, well, I seem to have misread your points entirely then. Sorry.
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Sleksa
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Re: no respect for spring

Post by Sleksa »

my english is teh suck :[
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Felix the Cat
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Re: no respect for spring

Post by Felix the Cat »

This thread may be helped by input from Fnordia on his opinions, and possibly a policy formulation, on what information is and isn't required to be displayed in clients connecting to (his) lobby server.
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AF
AI Developer
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Re: no respect for spring

Post by AF »

That would explain then why your complaining about people attacking BA as an evil aggressor even though that isn't happening, or why people are making lol flash spam comments (wasnt it you who perpetuated this meme?), which again isn't happening, or why people are attacking BA players, which isnt happening, or the people asking for noize to do things, which yet again isn't happening.

In fact you've got a lot of quotes in your post and the vast majority of replies to those quotes have nothing to do with the quotes at all.

And I asked you and demo not noize what you think we should do, why did you feel the need to reinterpret it as "what do you think noize should do?"

But since you keep saying I'm in a fantasy land (despite the hypocrisy of that accusation), please tell me.
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NKrypt
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Re: no respect for spring

Post by NKrypt »

Imo I would say that whatever competition BA get is going to be healthy competition. It will only benefit the community - competition exists - deal with it! As for taking away work from others who develop mods... noone is intending to do that. Effort that has gone into a mod will always be appreciated by the community in the short-life that mods tend to have. Anyway... I thought the whole idea of modding a game was to create absolute perfection?? If so, competition is the fastest and healthiest way of achieving that.

And what I think is totally wrong is condemning people like AF who are actively pushing the community forwards. Negative comments from those who sit idly watching the world pass them by only help to fuel what could become an elitist movement and alienate the game further from the mainstream community.
Saktoth
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Re: no respect for spring

Post by Saktoth »

All this 'BA swallowing players' thing is kinda academic. A new player who came to spring for X mod might see no games and never launch TASClient ever again. If he can at least play BA when no X mod games are open, then he is more likely to launch the client to check for games. A vibrant and active playerbase at least tells you there is life here. When i join a lobby server with a pair of bots and 2-3 players, i tend to assume the game is just dead and nobody plays it anymore and never try again. Or perhaps you would rather only have the resilient players who are willing to sit in a room for 4 hours to find a game because they think they have no choice (read, not many). I suppose it is presumed that the mod makers can get enough word out there to build a playerbase entirely from scratch- but if so, then the mod is self-sustaining with an active playerbase and BA shouldnt be a real threat to it.

I mean, im not adverse to per-mod listing necessarily, i just think too much is being piled at the feet of BA here.

One real problem, and i think this is a failing of most mods actually, is they are never playtested extensively enough to get anywhere approaching the tight balance and gameplay of BA. Catch 22, the game just simply isnt as good as BA, so people dont play it, but all it needs to be as good as BA (or good enough) is for people to play it more.
Last edited by Saktoth on 04 Apr 2008, 13:09, edited 2 times in total.
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Sleksa
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Re: no respect for spring

Post by Sleksa »

And I asked you and demo not noize what you think we should do,


And i replied to you with
"i have no need to think of solutions for you, its your problem."
why did you feel the need to reinterpret it as "what do you think noize should do?"
Because you are implying that BA needs to do something. And as i am not a BA dev, but noize is, i am thinking about what he should do.
or why people are making lol flash spam comments (wasnt it you who perpetuated this meme?), which again isn't happening


This is further proof that you have never set foot in #main nor any BA game ~~
or why people are attacking BA players, which isnt happening

The hostility is kind of justified. Someone throws random stuff together, tweaks stats a little, copies CA's widgets and gadgets and then expects to earn some respect in return. For what?
BA fanbois r just generally close minded and only play it cos they been spoon fed BA and r resistant to change and being pwned again relearning a game
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AF
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Re: no respect for spring

Post by AF »

A: I never said all BA players are fanbois, fanbois are bad full stop.

B: I never implied, you assumed, there's a difference, anyone can justify any interpretation with the phrase 'but you implied it'

"Why did you kill Mr. Henderson boy?!"
"Well when my mum said 'take the garbage out' she was implying that I had to brutally murder and sexually assault mr.henderson, scoop out his innards and fill him with banana peels and hang his corpse from a flagpole outside a school for special needs primary school children during a large play recital while selling his inside in baked pies labelled 'gut and nutz pie' "



Also thank you sleksa for derailing the thread an ultimately yet again proving my point ^_^ Your trolling has lent weight to my claims and you've made great leaps and strides in tarnishing the noble reputation of BA, raneti would be proud of you
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Sleksa
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Re: no respect for spring

Post by Sleksa »

A: I never said all BA players are fanbois, fanbois are bad full stop.
There are more people in this thread than you and me.
B: I never implied, you assumed, there's a difference, anyone can justify any interpretation with the phrase 'but you implied it'
ok tnx 4 the lesson
Also thank you sleksa for derailing the thread an ultimately yet again proving my point ^_^ Your trolling has lent weight to my claims and you've made great leaps and strides in tarnishing the noble reputation of BA, raneti would be proud of you
Go write a blogpost about it
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AF
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Re: no respect for spring

Post by AF »

I have better things to do than enshrine your ego in a blogpost.
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Sleksa
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Re: no respect for spring

Post by Sleksa »

= (
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Sleksa
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Re: no respect for spring

Post by Sleksa »

ok disregard everything i've said thus far. After 5 mins in #main i have come to the conclusion that The original poster, and smoth are 100% right.
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