Random WIP 2006-2011 - Page 80

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Draco...

viewtopic.php?f=9&t=12354

And watch the polygons drop.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Look at how people do things who are more experienced or skilled than you and try to learn from them. Looking at game art in general can help a lot. That's what I do. Strong self-criticism also helps

And uh you are not really defining the shape for the cockpit sides and some other stuff... just looks a bit messy.
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Random WIP

Post by rcdraco »

I've taken it down to 958 polygons, and 2020 triangles. Thanks.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

meh, I am not even making a new thread for this model. You guys do not likely care but here:

Image
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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Re: Random WIP

Post by BlueTemplar »

Those claws look sharp...
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Re: Random WIP

Post by overkill »

@smoth AWSOME

@draco You need to define the cockpit more, it just ooks like part of the chassis now, and honeslty i do not like the design.
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Random WIP

Post by Vadi »

Indeed. How is melee combat viable in Spring though?
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rattle
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Re: Random WIP

Post by rattle »

It's got lasers beams and vulcans and shit, the claws are cosmetic as far as the limited melee in spring goes I guess.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Vadi wrote:Indeed. How is melee combat viable in Spring though?
I WISH it was. but the thing is armed to the claws... litteraly. 6 vlaunch missles 2 beam weapons. The thing is like a madcat but less idiotic glass cockpit.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Big Thumpa

An artillery vehicle that works greatly as a tank destroyer due to a horizontal trajectory. I'm doing this for t1 aliens and still batting around ideas for how the models should be. T1 aliens are, more or less, captured soldiers from an Ork-like race (Similar to warhammer 40k orks).

812 tris.

Image

Image
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

Seems odd to have an artillery piece that can't adjust it's turret vertically?
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rattle
Damned Developer
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Re: Random WIP

Post by rattle »

Also, the effort on the tracks is kind of wasted when you can't see them at all.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Re: Random WIP

Post by Neddie »

smoth wrote:
Vadi wrote:Indeed. How is melee combat viable in Spring though?
I WISH it was. but the thing is armed to the claws... litteraly. 6 vlaunch missles 2 beam weapons. The thing is like a madcat but less idiotic glass cockpit.
And much, much cooler limbs.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Warlord Zsinj wrote:Seems odd to have an artillery piece that can't adjust it's turret vertically?
lol, texture :-)
Rattle wrote: Also, the effort on the tracks is kind of wasted when you can't see them at all.
Most of the highest faces on the treads are holes.
Warlord Zsinj
Imperial Winter Developer
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Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

An artillery vehicle that works greatly as a tank destroyer due to a horizontal trajectory.
Probably lead me astray.

Still though, I'd be very tempted to detail something as important as the up/down rotation in geometry rather then try to indicate it via texture, which would be very difficult.
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Otherside
Posts: 2296
Joined: 21 Feb 2006, 14:09

Re: Random WIP

Post by Otherside »

Image

WIP new arm fighter model for CA (still not finished the model tweaking/shaving pollies) just a near finished concept
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Re: Random WIP

Post by Machiosabre »

why not just have straight wings?
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Erom
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Joined: 25 Apr 2006, 05:08

Re: Random WIP

Post by Erom »

Yup, those wings are too ridiculously shaped for me, breaks immersion a bit, or at least just looks a bit odd.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

I disagree, there's nothing wrong with the wings and Ive seen much bendier wings in spring in the past and nobodies complained about it.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Random WIP

Post by [Krogoth86] »

I also think that those U-shaped wings aren't so bad. I much more dislike the fact that you can't really distinguish between front and end i.e. at first I thought that the bottom right picture would show the fighter's front but now I think this has to be the back. The top view also gives you no clue yet as there is nothing you immediately recognize as a cockpit geometry-wise...
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