mapconv
Moderator: Moderators
Re: mapconv
don't use bmp, tga.
yes this is the newest.
i will remake the first post.
yes this is the newest.
i will remake the first post.
Re: mapconv
post the batch file parameters.
post the -z file.
post the -w file.
post the -z file.
post the -w file.
Re: mapconv
The black map issue is solved. nvdxt.exe was not in the directory.
But the texture still is not correct.
The minimap, as produced by mapconv, shown in lobby and as minimap in spring:

how the map actually looks in spring:


my setup:
mapconv.exe -l -i -x 500 -n 50 -m test-mm.png -a test-hm.png -t test-tm.png -f test-fm.png -c 0.5 -o testab.smf -z test-compressor.txt -w test-special.txt
test-compressor.txt:
nvdxt.exe -file temp\*.png -nmips 5 -dxt1 -box -fadeamount 0
test-special.txt:
keepminimap;
formatpng;
smooth5x5;
But the texture still is not correct.
The minimap, as produced by mapconv, shown in lobby and as minimap in spring:

how the map actually looks in spring:


my setup:
mapconv.exe -l -i -x 500 -n 50 -m test-mm.png -a test-hm.png -t test-tm.png -f test-fm.png -c 0.5 -o testab.smf -z test-compressor.txt -w test-special.txt
test-compressor.txt:
nvdxt.exe -file temp\*.png -nmips 5 -dxt1 -box -fadeamount 0
test-special.txt:
keepminimap;
formatpng;
smooth5x5;
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: mapconv
user are you still working on mapConv or is it "final" now for the next time? I would like to do a new version of the MapMaker-GUI to include your new features.
viewtopic.php?f=13&t=9406
viewtopic.php?f=13&t=9406
Re: mapconv
later i will make more stuff for it, such as a way to easily make smoothing matrices size without have to code lots of lines.
there are more things i will make, i don't remember all.
i still have to add more defaults for some parameters, and fix some more things.
most of the new things will be filters for the height map, or something like that.
there are more things i will make, i don't remember all.
i still have to add more defaults for some parameters, and fix some more things.
most of the new things will be filters for the height map, or something like that.
- BrainDamage
- Lobby Developer
- Posts: 1164
- Joined: 25 Sep 2006, 13:56
Re: mapconv
is there a place where one could get the sources of the current version? and do you think it would compile under linux?
Re: mapconv
in SVN you will find the newest, it misses some stuff, from recent editing, i will go check if it is 1.3 source, in the description i made it was 1.2.
it may compile in linux, but i still haven't made support for it, so it probably shouldn't work.
to add linux support, with just a few editing would work.
it may compile in linux, but i still haven't made support for it, so it probably shouldn't work.
to add linux support, with just a few editing would work.
Re: mapconv
after looking on SVN a bit, it looks like it is the newest, i haven't released any 1.3 yet, because i haven't made one, i really want to make
the next version of this thing, it will have a new way of smoothing stuff,
and i will try to fix invert y parameter.
the next version of this thing, it will have a new way of smoothing stuff,
and i will try to fix invert y parameter.
Re: mapconv
viewtopic.php?p=264006#p264006
No one can help?
No one can help?
Re: mapconv
try using version 1.2 without -w and -z parameters, i mean use this command:
if it doesn't help, post a image showing the texture, so i can see what went wrong.
Code: Select all
mapconv.exe -l -i -x 500 -n 50 -m test-mm.png -a test-hm.png -t test-tm.png -f test-fm.png -c 0.5 -o testab.smf
Re: mapconv
Does not change anything.user wrote:try using version 1.2 without -w and -z parameters, i mean use this command:
Code: Select all
mapconv.exe -l -i -x 500 -n 50 -m test-mm.png -a test-hm.png -t test-tm.png -f test-fm.png -c 0.5 -o testab.smf
Same as in:if it doesn't help, post a image showing the texture, so i can see what went wrong.
viewtopic.php?p=264006#p264006
Re: mapconv
i mean the correct texture.if it doesn't help, post a image showing the texture, so i can see what went wrong.
Re: mapconv
ok, i will be testing it to see if i get the same results.
updated the first post, but it is still not finished.
updated the first post, but it is still not finished.
Re: mapconv
for me the map works, no weird issues, using:
batch file:
options:
line:
try using the options i posted, if it doesn't works, then post here the messages you get when compiling.
batch file:
Code: Select all
MapConv.exe -w options.txt -z line.txt -p -k 5 -b 3 -r 8 -u 8 -x 128 -n -127 -i -l -f feature.png -m metal.png -a heightmap.png -t texture.png -y typemap.png -o TestMap.smf -c 0.4 -q 100
pause
options:
Code: Select all
featuretolerance;
keepminimap;
formatpng;
minimap-fast;
smooth3x3;
Code: Select all
nvdxt.exe -file temp\*.png -dxt1 -dither -point -nmips 5
Re: mapconv
I used your settings, but same result for me.
The output is in test-out.txt.
And there were these (known) minor errors:
- temp directory already exists.
- Could not find ...\Temp*.png.raw
The output is in test-out.txt.
And there were these (known) minor errors:
- temp directory already exists.
- Could not find ...\Temp*.png.raw
- Attachments
-
- test-out.txt
- (19.4 KiB) Downloaded 128 times
Re: mapconv
it doesn't finds the tile files, or some thing like that. that was a very common error when testing old development versions.
try moving everything (mapconv and nvdxt executables and the map files) to a new directory in C:\, like C:\mapconv or anything like that.
then try it again, then post here the results you get.
try moving everything (mapconv and nvdxt executables and the map files) to a new directory in C:\, like C:\mapconv or anything like that.
then try it again, then post here the results you get.
Re: mapconv
that looks like the result of renaming the map files after compilation,
what you must not do is, example:
you have the map files named:
a.smt
a.smf
then you rename them to:
map.smt
map.smf
the textures won't load.
what you must not do is, example:
you have the map files named:
a.smt
a.smf
then you rename them to:
map.smt
map.smf
the textures won't load.