P.U.R.E. 0.55
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- Posts: 327
- Joined: 09 Apr 2005, 11:40
Re: P.U.R.E. 0.55
That colour? It's called "Teal" and it rocks my socks so hard my bones rattle.
Re: P.U.R.E. 0.55
Why not introduce a new Unit - the AF... critics can be so mean 
PS: I like the Cube. Can we stickt them together, to form a MagicCube? And can we have diffrent coloured sides, so that they are more difficult to solve - oh and, by the way - can we have orbital bombardment as weapon, when all colours are right ?

Pages of Nonsense indeed

PS: I like the Cube. Can we stickt them together, to form a MagicCube? And can we have diffrent coloured sides, so that they are more difficult to solve - oh and, by the way - can we have orbital bombardment as weapon, when all colours are right ?



Pages of Nonsense indeed
- [XIII]Roxas
- Posts: 182
- Joined: 20 Jun 2007, 23:44
Re: P.U.R.E. 0.55
An interesting color.
Keep it.
Keep it.
Re: P.U.R.E. 0.55
Been playing Perfect Dark Zero the last couple of days (gogo walmart bargain bin) and the glowy teal on all of datadyne's high tech stuff is a perfect match for the one Argh uses. Just saying, there is precedent- and really, Argh could have used baby poop green or something.
- very_bad_soldier
- Posts: 1397
- Joined: 20 Feb 2007, 01:10
Re: P.U.R.E. 0.55
Same here.[XIII]Roxas wrote:An interesting color.
Keep it.
- clumsy_culhane
- Posts: 370
- Joined: 30 Jul 2007, 10:27
Re: P.U.R.E. 0.55
i like the colour, keep it 

Re: P.U.R.E. 0.55
The texture is missing simulated light and color variation. Not even the glow shader will help you much there as it'll only increase the amount of red.
Re: P.U.R.E. 0.55
Er, the glow shader is just a floor level, and has very little to do with the final look of the cube, tbh.
You'll just have to wait and see what it's like when animated, I think.
You'll just have to wait and see what it's like when animated, I think.
Re: P.U.R.E. 0.55

The Resistance Light Railgun Turret. Model by Guessmyname, paint by me.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: P.U.R.E. 0.55
Random explosion in the background, hehe looks pretty cool, lets get a screenie with the new turret firing? :D
Re: P.U.R.E. 0.55
clumsy_culhane wrote:i like the colour, keep it

Now look straigth into yourAvatars Face and tell us the truth - your not just the morphed Cube smurfing



Re: P.U.R.E. 0.55
I doubt it'll look any different. Your textures also miss highlights. Dude you've not really improved at all over the last year. 

Re: P.U.R.E. 0.55
Whatever. Personally, I think it's hawt secks. And besides, I've seen Argh discuss this before. He has improved a great deal - by focussing on streamlining process and working quickly so he can actually do lots of models, not by focussing on getting something perfectly awesome looking that will never be more than 40 pixels high on the screen.rattle wrote:I doubt it'll look any different. Your textures also miss highlights. Dude you've not really improved at all over the last year.
Re: P.U.R.E. 0.55
I went from GMN's Wings model to done and scripted in 3 hours. And meh, there is something to be said about keeping the style consistent, as well.
Re: P.U.R.E. 0.55
Damn. I think this is the first time that discussing design-flow has given me a mental hard-on.Argh wrote:I went from GMN's Wings model to done and scripted in 3 hours. And meh, there is something to be said about keeping the style consistent, as well.
Re: P.U.R.E. 0.55
That's true, but you're not really improving visually (IMO of course). 

Re: P.U.R.E. 0.55
The improvement's in time, not in quality. I could improve in quality, and actually have learned a lot about that, which I am waiting for normal maps to use, but I'm mainly concerned with time.
Re: P.U.R.E. 0.55
Wow 3 hours...
why are you not applying for a commercial game dev job?
why are you not applying for a commercial game dev job?

Re: P.U.R.E. 0.55
Because commercial devs expect more quality than that.