Cloaked Unit Tracker

Cloaked Unit Tracker

Discuss Lua based Spring scripts (LuaUI widgets, mission scripts, gaia scripts, mod-rules scripts, scripted keybindings, etc...)

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Aether_0001
Posts: 228
Joined: 25 Feb 2008, 03:41

Cloaked Unit Tracker

Post by Aether_0001 »

There should be a widget that remembers the position of a unit when it cloaks. For example, if radar is not present, and a unit happens to decloak an enemy unit, then the enemy unit cloaks back again, there should be a widget that ghosts the cloaked unit or something.
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Vadi
Posts: 446
Joined: 03 Jan 2008, 14:51

Re: Cloaked Unit Tracker

Post by Vadi »

Yeah, like, there should be one. Wonder where is it.

On a more serious note: try using 'make' and 'please'.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Cloaked Unit Tracker

Post by KDR_11k »

Vadi wrote:Yeah, like, there should be one. Wonder where is it.

On a more serious note: try using 'make' and 'please'.
Try being useful for a change.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Cloaked Unit Tracker

Post by [Krogoth86] »

I don't really understand what this should be good for. What's the use of a static ghosted "symbol" of the unit? You still won't know where the unit is now and it also isn't helpful in terms of calling your teammates attention because - well who is going to notice that there suddenly is the ghosted image of a spy somewhere on the map?!

With that said just place a marker for your team when you see something like that happening...
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: Cloaked Unit Tracker

Post by Acidd_UK »

It would be useful for cloaked jammer towers and fusions and to a lesser degree cloaked mexes...
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Cloaked Unit Tracker

Post by Forboding Angel »

^^ all of the above. It would be especially useful in evo because the only stealth/cloaked unit in the game is a very powerful paralyzer. It's nice to know where they last were as it gives you a point of reference.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Cloaked Unit Tracker

Post by Argh »

Um, I advocate finding cloaked stuff with artillery :lol:
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Re: Cloaked Unit Tracker

Post by KingRaptor »

Cloak buildings are already ghosted (unless I'm being rong).
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Cloaked Unit Tracker

Post by Forboding Angel »

however cloaked units are not, and for some of us, it would be really useful.
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