P.U.R.E. 0.55 - Page 30

P.U.R.E. 0.55

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HeavyLancer
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Re: P.U.R.E. 0.55

Post by HeavyLancer »

Argh wrote:Image
So that's where the Weighted Companion Cube is! I knew my cube wasn't incinerated, I just knew it.
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KDR_11k
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Re: P.U.R.E. 0.55

Post by KDR_11k »

Mega tribble cube wants to be your friend! Let it hug you!
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rattle
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Re: P.U.R.E. 0.55

Post by rattle »

Attack of the clonepanels
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AF
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Re: P.U.R.E. 0.55

Post by AF »

hmm Do you like this colour a lot argh?

Image

Its not that great and its all over your models in almost every game universe you've tried to model for. Half the nanoblobz units have it on them somewhere too.
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PicassoCT
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Re: P.U.R.E. 0.55

Post by PicassoCT »

That colour is great - and it is cool - keep it... it is quite a good way to show something has a highly energetic core - and the blue is in most western countrys a colour for something mysterious.. Just remember Unreal the blue glowing crystals, - the warcraft 3 Lichking - all those energy cores in most of the really good GAmes have this colour..

So why all of the sudden it shouldn`t fit?


CHARGE!!!!!


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Guessmyname
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Re: P.U.R.E. 0.55

Post by Guessmyname »

Incidentally, there is a kind of radiation that glows blue.
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PicassoCT
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Re: P.U.R.E. 0.55

Post by PicassoCT »

Guessmyname wrote:Incidentally, there is a kind of radiation that glows blue.
Shame on me, i forgot to mention the ÄŒerenkov radiation .. thx Guessmyname for reminding.

Image

However now i am unhappy with ARGHs Pure because i don´t like Mods which aim at pur-- completely realistic Graphics.

+ 1 for ARGH to change it into something unrealistic ;) ;) ;)
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

And yeah, I like strong blue-greens. Heck, I like jewel colors, in general, and always have to make myself tone stuff down, because everybody else hates 'em, except on sports cars ;)

In this case, though the color is supposed to communicate to players that "hey, something's going on in there, it might be important".
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PicassoCT
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Re: P.U.R.E. 0.55

Post by PicassoCT »

Argh wrote:And yeah, I like strong blue-greens. Heck, I like jewel colors, in general, and always have to make myself tone stuff down, because everybody else hates 'em, except on sports cars ;)

In this case, though the color is supposed to communicate to players that "hey, something's going on in there, it might be important".
Don´t do it... plz...

Man, look at all international Titles, look at starcraft, look at cc3 - just look - strong colours are good, strong colours are wanted, as long as you keep away from some strange biteing combinations ("indian colourtaste") - so don´t make that stylish wrong choice and go for european-american concrete greywaste style...

PLEASE- don´t do it. FinalFantasy sells worldwide. Gothic doesen´t. If grey is your personal taste, step away from it, like i did- give your Mod the chance to be loved by others(Chinese, Korean, Japanese, African, SouthAmericans), to whom Grey is just boring...

Colourschemes are differeng depending on which Lattitude your culture lifes... the concrete grey stripe is just no good orientation. All other cultures more north & south are longing for more colour...
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Noruas
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Re: P.U.R.E. 0.55

Post by Noruas »

Somebody call Optimus Prime quick! We've got an infestation of Allsparks!
He has not been here in months.
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AF
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Re: P.U.R.E. 0.55

Post by AF »

those sorts of shades of colour including the usual neon orange pink and yellow used on cheap posters and the default colours in the mspaint palette are huge no nos because the end user has had years of experience associating those colours with crap software crap websites and lazy arsed people who pick the default colours rather than picking a slightly different tone.

There are far better tones in the blue green spectrum than that.

Also if you want a glowy sort of thing you've made it worse because the centre of the glow isn't glowing its counter intuitive. If you look at a light bulb the halo glare is not as bright as the filament in the middle, but here you've removed the filament and put in the halo colour all the way through as a block colour.
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PicassoCT
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Re: P.U.R.E. 0.55

Post by PicassoCT »

The glowing not on the borders is used if glow meets (virtual) fog and reflects on the Material - and it looks cool (set INT stubbornPicasso ON)


PS: @ ARGH below: None of the Great Mods shall escape the firery Baptism of a Colourflamewar - this is the PINK vs. RED-Reincarnation ;)
Last edited by PicassoCT on 29 Mar 2008, 23:04, edited 1 time in total.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

:roll: Please don't tell me you guys are going to waste another page of this thread with arguments about a color, in an animation you haven't ever seen...
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ralphie
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Re: P.U.R.E. 0.55

Post by ralphie »

Just AF, he doesn't like anything.
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AF
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Re: P.U.R.E. 0.55

Post by AF »

But the colour is in units we've already had the chance to test on our computers for at least several months now and I think its fugly
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rattle
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Re: P.U.R.E. 0.55

Post by rattle »

You could have used a brighter or even white core and some variations in the radiosity there.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

It actually varies quite a bit, in the animation... sorry, screens just don't show it very well... ah well.
SpikedHelmet
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Re: P.U.R.E. 0.55

Post by SpikedHelmet »

Argh, you've really got to learn the magic words. They've saved my life countless times making S:44.

"Fuck off, if you don't like it, make your own mod."
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

LOL, except when I say those words, I have to face page after page of nonsense. Better to just let critics be critics, imo, it does me no harm.
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BlueTemplar
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Re: P.U.R.E. 0.55

Post by BlueTemplar »

I like it.
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