Where are all the SM3 maps? - Page 2

Where are all the SM3 maps?

Discuss maps & map creation - from concept to execution to the ever elusive release.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

SM3 conceptually is a superior map format, in practice it is a superior map format, in spring its as useful as a brick simulation, its like dynamic water only it isnt fancy looking on a GF7900.
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smoth
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Post by smoth »

It needs to meet the reality of it's normal practice format. This format would greatly reduce map sizes and if properly implemented it should run more effeciently then SMT.
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AF
AI Developer
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Post by AF »

With shaders turned on I got a framerate of 4 fps on my geforce 5200. The same map gives sub optimal performance on a geforce 8800GTS (640MB version).
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

..
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jcnossen
Former Engine Dev
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Post by jcnossen »

It was too much fun implementing bumpmapping, even though it didnt really have a good function in a strategy game where you never view the map up close.
I expected people would use around 3 layers for the average map, but in practice this was usually something like 7. It's probably best if I disable the bumpmapping completely, it speeds things up a lot.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Also there are still a few bugs with the SM3 mapformat which i added to the bugtracker :)
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jcnossen
Former Engine Dev
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Post by jcnossen »

damn u :twisted:
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LordMatt
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Post by LordMatt »

jc, there's also this bug with refractive water, dunno if you've seen it... :P
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smoth
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Post by smoth »

jc, when a con unit levels the ground for a building it causes terrain tears. The terrain clips at a distance and a few other things. please look a the pictures I posted of that test map.

The bumpmapping is nice but I would prefer a more functional sm3 first.
mufdvr222
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Joined: 01 May 2005, 09:24

Post by mufdvr222 »

Would it be possible to disable the bump mapping in the .sm3 instead of removing it completely, maps with artificial surfaces like metal or even rock in the flat areas would benefit from bump mapping visually, like in these two shots.. Maps like this would in all likelyhood never need more than three layers, as is the case here.


Image

Image
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Also allow the user to turn off bump mapping incase it makes SM3 unplayable for them, for example the above map and a user with an FX 5200...
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smoth
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Re: Where are all the SM3 maps?

Post by smoth »

OY!

Chopper says bump this thread or he'll fucking stab ya!
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Re: Where are all the SM3 maps?

Post by SwiftSpear »

Now I've gotten sad :(
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