For a while now I've been frustrated because spring would crash with shadows enabled. See I used to have it enabled but at some point I was hosting a big game and turned it off for performance reasons. At some point later I went to turn it back on, and it just didn't work.
I've tried various driver versions, every OpenGL setting I could find...
Anyhow, Im running:
XP (32bit)
PowerColor 9800SE 256bit 128mb
Catalyst 5.5+ drivers (Softmod 5.7 - w00t go 8 active pipelines)
-
The solution: Turn *off* Triple-Buffering.
(Was under compatability w/in Display Pref's)
Thats it. I don't know why it breaks shadows, but it does.
Hope this helps someone somewhere.
Crash @ Loading Units and Textures w/ Shadows enabled -Fixed
Moderator: Moderators
Will test. Be back in ten.
WOW. Just fucking ... WOW ! Shadows are AMAZING (mad props to the showoff'y shiny stuff, too) !
Well, it works.
Here's what I did:
Right-click desktop,
Properties,
Settings (tab farthest to the right),
Advanced,
Advanced 3D,
OpenGL,
Triple Buffer -> Disabled.
Thanks a lot, mom !
WOW. Just fucking ... WOW ! Shadows are AMAZING (mad props to the showoff'y shiny stuff, too) !
Well, it works.
Here's what I did:
Right-click desktop,
Properties,
Settings (tab farthest to the right),
Advanced,
Advanced 3D,
OpenGL,
Triple Buffer -> Disabled.
Thanks a lot, mom !