I don't think I have infologs at hand so I can't upload any but there are some serious crash problems with 76b1+. It seems like the last player to load will always crash and some time into the game the host crashes. I'm not able to fix those crashes myself and I (and a few others) suspect that something in the network code causes the problems. I've already removed a crash because a log message was trying to access a pointer that has been reset moments before and I suspect similar oversights remain.
The crashes happen in network/internet play, local play or two Springs on the same PC won't cause them.
Is anyone looking into this yet?
76b1+ is full of crashes and unplayable.
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Re: 76b1+ is full of crashes and unplayable.
Well, I didn't encounter so many bugs so far during my autohost tests (I just noticed that one: viewtopic.php?p=263040#p263040 ).
However I haven't really tried full length games, and I'm stuck at r5560 because the dedicated server doesn't compile on later revisions...
However I haven't really tried full length games, and I'm stuck at r5560 because the dedicated server doesn't compile on later revisions...
Re: 76b1+ is full of crashes and unplayable.
k, the join crash seems fixed. We're still getting some kind of error that displays a messagebox, I can't read it because it disappears immediately. A glimpse I saw of it let me see that it's something about boost and string formats but that's all I could see. Overkill and I think it might be related to units being destroyed (we've only tested with THIS so no idea if it's something triggered by the mod).