
A mass rate of ragequitting as of late
Moderator: Moderators
Re: A mass rate of ragequitting as of late
I would say only cure to rage quiting is winning every game with nukes or etc insta kill weapon. Then they dont have time to ragequit 

-
- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: A mass rate of ragequitting as of late
An emped unit can't self-d.
Re: A mass rate of ragequitting as of late
[sarcasm] A ragequitter is a 12 year old kid with slight anger management problems, not mentally developed enough to realise the entities called "players" are actually humans and are not playing solely to amuse him. Just let him raeg, he, after all, would have to endure allies' noobishness for the rest of the 8v8 DSD porcfest. [/sarcasm]
Play 1v1 and/or play with people you know.
Avoid "8v8 Hueg gaem!!" like plague.
Play 1v1 and/or play with people you know.
Avoid "8v8 Hueg gaem!!" like plague.
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
Re: A mass rate of ragequitting as of late
client side, in game, note taking ability to log notes on players within the lobby itself.





-
- Posts: 3
- Joined: 15 Mar 2008, 18:31
Re: A mass rate of ragequitting as of late
Building at least 100 T1 MMkers and giving them to your ally for the lulz. This will cause a economic black hole that cannot be destroyed. Hawt bonus for building teeth around them so your allies cant Dgun them fast enough.I think ctrl-a ctrl-d should just give all your units to the next player on your team, unless you are the last player.
Re: A mass rate of ragequitting as of late
Yeah, cos they wouldnt just turn them off.
-
- Posts: 3
- Joined: 15 Mar 2008, 18:31
Re: A mass rate of ragequitting as of late
ralphie wrote:Yeah, cos they wouldnt just turn them off.
90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
-
- Posts: 1176
- Joined: 23 Aug 2007, 19:46
Re: A mass rate of ragequitting as of late
Besides that units you give to someone automatically shut down in the meanwhile everyone should be using a metal maker widget that manages your makers so this has no effect...sidrunhape wrote:ralphie wrote:Yeah, cos they wouldnt just turn them off.
90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: A mass rate of ragequitting as of late
In Copmplete Annihilation, the voice tells you "Units Transferred" when you give or receive units.[Krogoth86] wrote:Besides that units you give to someone automatically shut down in the meanwhile everyone should be using a metal maker widget that manages your makers so this has no effect...sidrunhape wrote:ralphie wrote:Yeah, cos they wouldnt just turn them off.
90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
- TheFatController
- Balanced Annihilation Developer
- Posts: 1177
- Joined: 10 Dec 2006, 18:46
Re: A mass rate of ragequitting as of late
Or you could use My Metal Maker Widget which automatically takes control over MM's you are given and uses them efficiently 
viewtopic.php?f=23&t=14527

viewtopic.php?f=23&t=14527
Re: A mass rate of ragequitting as of late
The solution to this and many other behavior problems would be making accounts not renameable, or to have a unique ID that won't change. This has been discussed over and over again on these forums (try using search) but none seems to be implementing it.
Re: A mass rate of ragequitting as of late
I think it's because it can't be done, due to technical limitations.
Re: A mass rate of ragequitting as of late
How would you do that?