A mass rate of ragequitting as of late - Page 4

A mass rate of ragequitting as of late

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TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: A mass rate of ragequitting as of late

Post by TradeMark »

I would say only cure to rage quiting is winning every game with nukes or etc insta kill weapon. Then they dont have time to ragequit 8)
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: A mass rate of ragequitting as of late

Post by Google_Frog »

An emped unit can't self-d.
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Teutooni
Posts: 717
Joined: 01 Dec 2007, 17:21

Re: A mass rate of ragequitting as of late

Post by Teutooni »

[sarcasm] A ragequitter is a 12 year old kid with slight anger management problems, not mentally developed enough to realise the entities called "players" are actually humans and are not playing solely to amuse him. Just let him raeg, he, after all, would have to endure allies' noobishness for the rest of the 8v8 DSD porcfest. [/sarcasm]

Play 1v1 and/or play with people you know.
Avoid "8v8 Hueg gaem!!" like plague.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Re: A mass rate of ragequitting as of late

Post by LathanStanley »

client side, in game, note taking ability to log notes on players within the lobby itself.

:wink: :lol: :P :-)
sidrunhape
Posts: 3
Joined: 15 Mar 2008, 18:31

Re: A mass rate of ragequitting as of late

Post by sidrunhape »

I think ctrl-a ctrl-d should just give all your units to the next player on your team, unless you are the last player.
Building at least 100 T1 MMkers and giving them to your ally for the lulz. This will cause a economic black hole that cannot be destroyed. Hawt bonus for building teeth around them so your allies cant Dgun them fast enough.
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ralphie
Posts: 426
Joined: 08 Jan 2007, 08:39

Re: A mass rate of ragequitting as of late

Post by ralphie »

Yeah, cos they wouldnt just turn them off.
sidrunhape
Posts: 3
Joined: 15 Mar 2008, 18:31

Re: A mass rate of ragequitting as of late

Post by sidrunhape »

ralphie wrote:Yeah, cos they wouldnt just turn them off.



90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: A mass rate of ragequitting as of late

Post by [Krogoth86] »

sidrunhape wrote:
ralphie wrote:Yeah, cos they wouldnt just turn them off.



90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
Besides that units you give to someone automatically shut down in the meanwhile everyone should be using a metal maker widget that manages your makers so this has no effect...
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: A mass rate of ragequitting as of late

Post by CarRepairer »

[Krogoth86] wrote:
sidrunhape wrote:
ralphie wrote:Yeah, cos they wouldnt just turn them off.



90% they wouldnt figure that out within the first 5 minutes. Plus nonthing informs you if someone has given you units.
Besides that units you give to someone automatically shut down in the meanwhile everyone should be using a metal maker widget that manages your makers so this has no effect...
In Copmplete Annihilation, the voice tells you "Units Transferred" when you give or receive units.
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TheFatController
Balanced Annihilation Developer
Posts: 1177
Joined: 10 Dec 2006, 18:46

Re: A mass rate of ragequitting as of late

Post by TheFatController »

Or you could use My Metal Maker Widget which automatically takes control over MM's you are given and uses them efficiently :mrgreen:

viewtopic.php?f=23&t=14527
reivanen
Posts: 180
Joined: 12 Feb 2008, 15:52

Re: A mass rate of ragequitting as of late

Post by reivanen »

The solution to this and many other behavior problems would be making accounts not renameable, or to have a unique ID that won't change. This has been discussed over and over again on these forums (try using search) but none seems to be implementing it.
bwansy
Posts: 385
Joined: 02 May 2006, 05:21

Re: A mass rate of ragequitting as of late

Post by bwansy »

I think it's because it can't be done, due to technical limitations.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: A mass rate of ragequitting as of late

Post by KDR_11k »

How would you do that?
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