AfterShockV3.1 --UPDATED-- - Page 2

AfterShockV3.1 --UPDATED--

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: AfterShockV3

Post by smoth »

he is talking about the mass tag which by default is aquired by using the metal value and thought some value comparison determines whether or not something is crushable. IIRC the mass= was only a unit tag.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: AfterShockV3

Post by FLOZi »

Well that seems like an oversight
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smoth
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Re: AfterShockV3

Post by smoth »

I could be wrong, I just seem to remember it being part of the fbi and not the features.
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aGorm
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Re: AfterShockV3

Post by aGorm »

Unless someone slipped it into features as well and didn't tell anyone, then yes. Thats some oversight.

If someone were to implement the tag however, I would happily have trees all worth 20 E and no M, and rocks worth 200 M or so. :-) Some write a patch.

And sorry WarlordZ... seeing as a month ago I said I was going to release this and its then took me over a month to find time to do a few last min fixes, I think its safe to say I still have no time. This does represent All my free time since November 2007 :-)

aGorm
Warlord Zsinj
Imperial Winter Developer
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Re: AfterShockV3

Post by Warlord Zsinj »

Image
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aGorm
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Re: AfterShockV3

Post by aGorm »

Warlord.... thats just scary. Your scaring people away from my map!!!

aGorm
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: AfterShockV3

Post by SpikedHelmet »

Little toddler Zsinj on finding out that Star Wars isn't real.
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: AfterShockV3

Post by clumsy_culhane »

Little toddler Zsinj on finding out that Star Wars isn't real.
ouch. I lol'ed.

Anyway, with the map, Its awesome looking, but not that great for gameplay because of all the high m trees around..

Keep up the good work aGorm :-)
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aGorm
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Re: AfterShockV3

Post by aGorm »

Well, lets pertition the devs to add in the mass tag to features then, then I can easily fix this.

http://spring.clan-sy.com/phpbb/viewtop ... 21&t=14260

::EDIT:: added link. Now someone make patch.

aGorm
Warlord Zsinj
Imperial Winter Developer
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Re: AfterShockV3

Post by Warlord Zsinj »

Psssht. Of course it's real. It just happened a long, long time ago. In a galaxy far, far away. :P
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aGorm
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Re: AfterShockV3

Post by aGorm »

OK, apparently tehre is a mass Tag, which I will use to fix teh feature issues.

Whiles't there, I'll also applie any otehr fixes, so... Any coments? Is M to high or low (once features are gone...?) Any other gripes?

aGorm
SecurE
Posts: 87
Joined: 29 Apr 2005, 23:49

Re: AfterShockV3

Post by SecurE »

I think the volcano looks a bit dead. You have a lava texture in it, but it lacks the illusion of light/heat at the moment, so I'd try to do something about that. Probably through the texture, unless you find some other fancy way of doing it.
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Erom
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Joined: 25 Apr 2006, 05:08

Re: AfterShockV3

Post by Erom »

Perfect spot for gaia features-as-units to throw off some haze or smoke, once that's working. Wait till AfterShockV4, imo :lol:
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SirArtturi
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Joined: 23 Jan 2008, 18:29

Re: AfterShockV3

Post by SirArtturi »

Well you could use some geovent smoke coming out from that... :>
However i think its fine. Looks cool to me. But if it needs something i think it would some more color palette and variety of texture... Maybe some more lights fading to the edges
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smoth
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Re: AfterShockV3

Post by smoth »

gmn, when I get home I will make you some glowy lava features.
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aGorm
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Re: AfterShockV3

Post by aGorm »

Gmn? Anyway, I think I'll stick and a feature in there with a glow map.

Anyone know enough LAU to write me a widget to make smoke and possible do a slow fading in and out ground flash?

aGorm
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smoth
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Re: AfterShockV3

Post by smoth »

sorry agorm, was spaced out from too much studying.

anyway, you could make the lava a unit that cannot be targeted and then give it a CEG....
Warlord Zsinj
Imperial Winter Developer
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Re: AfterShockV3

Post by Warlord Zsinj »

iirc, even if it is set so that it cannot be attacked, aircraft will still make attack runs on it. Annoying!
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Argh
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Re: AfterShockV3

Post by Argh »

That's been fixed in SVN.
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smoth
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Re: AfterShockV3

Post by smoth »

Warlord Zsinj wrote:iirc, even if it is set so that it cannot be attacked, aircraft will still make attack runs on it. Annoying!
There should have been a fix for that a loooooong time ago, I had begged trepan to do it.
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