Carried units that don't collide with their transport

Carried units that don't collide with their transport

Requests for features in the spring code.

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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Carried units that don't collide with their transport

Post by Guessmyname »

Seems silly, but this actually happens. Take, for example, the Warhammer 40K 'Gorgon' transport, which is essentially a giant landing craft out off the WWII D-day campaign but with treads and lots of guns. The infantry it carries can be seen within, which requires that the units it picks up are held within the model.

Unfortunately, said units seem to be still colliding with the transport, the upshot of which is that, when fully loaded (60 infantry), the damn thing can barely move.

I honestly can't see why transported units collide with their transports. It messes up any loading animations, especially if the transported units are visibly attached to the transport where they're definitely going to have collision issues. It could be one of the reasons air transports are so twitchy.

Basically, can collisions between transport and transportee be disabled? I don't think this even needs a tag: there's no real reason why they'd need to collide in the first place, surely?
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rcdraco
Posts: 781
Joined: 22 Nov 2006, 02:50

Re: Carried units that don't collide with their transport

Post by rcdraco »

I completely agree, check the older BloX versions for an easy example, the transported builders actually collide with the ground while being transported, forcing the car to be almost manually controlled to avoid hills.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Carried units that don't collide with their transport

Post by SinbadEV »

Wow... that seems like a really big bug? has it been submitted to mantis?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: Carried units that don't collide with their transport

Post by Guessmyname »

This does kinda need fixing. It's really screwing with transports
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Carried units that don't collide with their transport

Post by Pxtl »

Guessmyname wrote:This does kinda need fixing. It's really screwing with transports
As opposed to all the other bugs with transports that only slightly screw with them.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Carried units that don't collide with their transport

Post by AF »

Id argue this is a bug that needs fixing not a feature.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Carried units that don't collide with their transport

Post by Forboding Angel »

THis is prolly the reason taht transports shiver when hovering.
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