Now it only saves the mod filename, its pretty useless while people makes same filenames for different versions of their mods.
While i was making that replay site, i thought to add direct map/mod download link to all needed files, but its impossible if i dont know which mod it is.
Also it would be nice to see the modinfo.tdf in the replay file, formatted without comments etc, of course.
Helps identifying the mod, and its nice to read that data from just the replay file, instead of downloading mod and extracting it, and then reading that data.
This is good because then we can see the mod info even when the mod gets dead after years, and nobody has the dl link anymore.
And mod hash doesnt tell anything if you dont have the full hashlist of every frigging file.
Mod hash/modinfo.tdf into the replay file!
Moderator: Moderators
Re: Mod hash/modinfo.tdf into the replay file!
This may be fixed in SVN (or at least instead of being the file name it is the name listed inside the mod).
Re: Mod hash/modinfo.tdf into the replay file!
yeah hash would be nice too. and modinfo.tdf in it!
i wouldnt trust just for the mod name, or file name.
more data is better. when you have modinfo.tdf you also know which depencies it needs.
It takes about 300 bytes to put that file in the replay, not much when the replays are about megabyte big.
i wouldnt trust just for the mod name, or file name.
more data is better. when you have modinfo.tdf you also know which depencies it needs.
It takes about 300 bytes to put that file in the replay, not much when the replays are about megabyte big.
Re: Mod hash/modinfo.tdf into the replay file!
game/modhash added to the script in TASClient
edit : about springlobby : [19:47:10] <BrainDamage> should be done withoin 1 min
edit : about springlobby : [19:47:10] <BrainDamage> should be done withoin 1 min