Well, I finally got a working version of Mapcov, so here is the map.
Let me know what you think.
Props to Smoth who made the skybox... I was to lazy. You rule man.
aGorm






Moderator: Moderators
Why? It would take ages to suck up all those resources and there evenly spread over the map, meaning everyone has equal opportunities on them... I can't see how that would be a problem. To effectively get an advantage from them you would have to put so many resources into harvesting the things that you would have less military and only a temporary boost in economy.ralphie wrote:It certainly looks nice, but the 110,000 metal worth of features kind of leaves me wondering "wtf"
Its important to consider the economic flow of the map. It is actually many times more efficient to reclaim rocks or wrecks than it is to make metal extractors- on Cooper Hill, many players neglect mex expansion entirely until they run out of rocks (and by then the game is often over).aGorm wrote:Why? It would take ages to suck up all those resources and there evenly spread over the map, meaning everyone has equal opportunities on them...
Oh the same thing can be said of making mexes. But reclaiming metal is more effecient by far.I can't see how that would be a problem. To effectively get an advantage from them you would have to put so many resources into harvesting the things that you would have less military and only a temporary boost in economy.