Supreme Annihilation V1.0 - Page 6

Supreme Annihilation V1.0

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manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Supreme Annihilation V1.0

Post by manored »

Machiosabre wrote:I think that would be freaking annoying though, unless it cost E to stealth like the com or was only stealth while standing still or something.
But people would have to actual watch out for spies :) And it isnt so easy to sneak such a unit in, as pretty much anything that saw it would kill it on spot and it would have to risk a bit to actual spy you :)

And it would encourage people to pay more attention to stuff... finks arent stealth, but you frequently see then parked into enemy bases just because boss only ordered then to go there and they stoped, and the enemy did nothing to prevent the spying :)
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

This is a new mod where is the rush here..let it settle down first.Its been out for just a few days.Why is this scout issue so important all of a sudden.
Maybe it needs changing maybe not but lets test it for some tme before making rash descisions.IF SA was getting played a lot...but some of the commentators here dont even play it ot played only a few games.
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Wisse
Posts: 263
Joined: 10 Jul 2006, 17:50

Re: Supreme Annihilation V1.0

Post by Wisse »

Why test it? Just do the math!
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Day
Posts: 797
Joined: 28 Mar 2006, 17:16

Re: Supreme Annihilation V1.0

Post by Day »

Yeah.. why didn't I think of that.....
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: Supreme Annihilation V1.0

Post by yosemite »

Machiosabre wrote:
wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r wat u r

hahaha oh wow
Maverick
Posts: 13
Joined: 17 Dec 2005, 23:07

Supreme Annihilation & AI players

Post by Maverick »

Hey All / Tired,
I tried hosting a SA game the other day, and have found that both KAIK and AAI don't support Supreme Annihiliation. By 'Don't Support', I mean, they don't move or act. (on a few maps: DSD, Tabula, SM)

The reason I'm posting is because in one of the mod options for SA it has an 'AI Bonus' field. Naturally this suggested to me that it was 'AI ready'?

Perhaps I need the latest KAIK, however finding a link to the latest download for it is not an easy task.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Supreme Annihilation V1.0

Post by MR.D »

I don't think AI support has kept up at all lately, and its a shame.

On another note, SA desperately needs an AutoHost running.

Its pretty rare when sombody hosts a game anymore and it pisses me off, cause this mod is sweet.

Die BA die :D
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Supreme Annihilation V1.0

Post by NOiZE »

* SupremeNeddie has joined #main
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Supreme Annihilation V1.0

Post by MR.D »

Everyone who joins is *desynced though in Neddies's autohost, for some odd reason.

Therefore, nobody can start the game.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Re: Supreme Annihilation V1.0

Post by NOiZE »

already fixed.

EDIT

Hmm it seems to give sync-errors as soon as the game starts :(
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: Supreme Annihilation V1.0

Post by yosemite »

is tired dead


i haven't seen him in a long time
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: Supreme Annihilation V1.0

Post by yosemite »

So do anyone know?
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The_Big_Boss
Posts: 88
Joined: 17 Jul 2006, 04:00

Re: Supreme Annihilation V1.0

Post by The_Big_Boss »

is tired dead
Maybe he escaped the matrix?
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Re: Supreme Annihilation V1.0

Post by Tired »

Did, but I missed the steak.

Dawn of War: Soulstorm sucks, btw.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Supreme Annihilation V1.0

Post by smoth »

I liekd it.
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The_Big_Boss
Posts: 88
Joined: 17 Jul 2006, 04:00

Re: Supreme Annihilation V1.0

Post by The_Big_Boss »

Did, but I missed the steak.
Epic win.
yosemite
Posts: 49
Joined: 08 Aug 2007, 21:26

Re: Supreme Annihilation V1.0

Post by yosemite »

Tired wrote:Did, but I missed the steak.

Dawn of War: Soulstorm sucks, btw.
Hahaha i thought you were dead
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

OK.
Obviously there is a problem with games being played on big maps with low player numbers.
1v1 CC is boring.
I suggest either changing jeffies and weasels to what they were but making them cost more and do a little bit more dmg or adding a few new units that will be fast enough to make 1v1s on big maps more interesting and full of action right from the start.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Supreme Annihilation V1.0

Post by MR.D »

As long as they keep their long range LOS, bringing back weak weapons on scouts would be nice.
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Supreme Annihilation V1.0

Post by Gota »

That is the plan. But i must say the mod is very god even without it
and all the lies about some units being unbalanced were false,so play it more.
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