Anyone remember the pic that smoth posted of an EE tank with bling? That shit was funny
P.U.R.E. 0.55
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: P.U.R.E. 0.55
awwwww, I liked the bling rims, I was hoping no one would notice so I could have my own private laugh everytime I saw them.
Anyone remember the pic that smoth posted of an EE tank with bling? That shit was funny
Anyone remember the pic that smoth posted of an EE tank with bling? That shit was funny
Re: P.U.R.E. 0.55
Hmm. So, the sound effects play fine in iTunes, but it doesn't play in Spring, correct?
With the rims, tbh, I was just in a hurry, and grabbed some random stuff off of car sites to 'shop in quickly.
Now that I've built and rendered out a replacement, I am kicking myself, it took less time to make a decent one than it took me to look through car rims, looking for something that didn't totally make me puke
I think the more realistic ones may not be as interesting, because they're so dark on a side-on view, but meh, they're wheels, players barely see 'em anyhow.
With the rims, tbh, I was just in a hurry, and grabbed some random stuff off of car sites to 'shop in quickly.
Now that I've built and rendered out a replacement, I am kicking myself, it took less time to make a decent one than it took me to look through car rims, looking for something that didn't totally make me puke
I think the more realistic ones may not be as interesting, because they're so dark on a side-on view, but meh, they're wheels, players barely see 'em anyhow.
Re: P.U.R.E. 0.55
In that case it's probably an issue with openAL, assuming that's what spring uses on macs.BlueTemplar wrote:The sound and music plays fine in iTunes. I tried to recompress the .mp3 TA music from springplayersclub in ogg using Music Man + LAME, but it's still static.
Re: P.U.R.E. 0.55
Blue Templar, I've looked into this, and if you're using a PPC, I don't think I can help you. The problem here is that when Apple went from PPC to Intel hardware, they even changed the AIFF format (Apple's native lossless format) to reflect the big-endian / little-endian change. Probably iTunes and Quicktime do an analysis of the headers to figure out how to play whichever version it's looking at, but enabling this in Spring would be really hard- since OpenAL just supports Intel Macs, in terms of endian support, we'd have to literally rebuild all of our sounds for you to use them, or somebody would have to hack up OpenAL and put in a detection algorithm, and that may or may not be really hard, I dunno the first thing about sound formats, tbh.
What I'd suggest is that you use an audio editor and open, then re-save, the audio files, first as AIFF, then as WAV again (to make sure it doesn't just save it in the old format, since a lot of that's automated), if you want to hear the sounds. If you can do that, I'll distribute the edited sound files as a separate package for Mac users in future releases.
What I'd suggest is that you use an audio editor and open, then re-save, the audio files, first as AIFF, then as WAV again (to make sure it doesn't just save it in the old format, since a lot of that's automated), if you want to hear the sounds. If you can do that, I'll distribute the edited sound files as a separate package for Mac users in future releases.
Re: P.U.R.E. 0.55
Well, the most bright wheel rims you'll get in a military vehicle are perhaps something like those:

What a coincidence, it's a rocket truck, too! It's painted in a parade scheme though.

What a coincidence, it's a rocket truck, too! It's painted in a parade scheme though.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: P.U.R.E. 0.55
Um, have I sent you those models from concept art? I can't remember...
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: P.U.R.E. 0.55
Tried to convert (using iTunes)... didn't work, both for MP3=>AIFF=>OGG and WAV=>AIFF=>WAV
Maybe I have to use an old converter? Also, how come I hear some of the sounds a little bit through the static? If it's a format problem, I shouldn't hear them at all, should I?
Maybe I have to use an old converter? Also, how come I hear some of the sounds a little bit through the static? If it's a format problem, I shouldn't hear them at all, should I?
Re: P.U.R.E. 0.55
I don't really like SC's graphics particularly. Most of it is pretty crappy...The panels aren't any more random than the artwork of, say, Supreme Commander
You've got two launchers and it might have looked better with a more solid turret and only one launcher.
Re: P.U.R.E. 0.55
Would be cool to have a truck like that only 10 times bigger with much more missiles.
Just saying...
Just saying...
Re: P.U.R.E. 0.55
Where the missile pods unfold to reveal missile pods, and lights retract to allow missiles to shuttle into place. The driver is a missile, the gunner is a missile, the hubcap nuts are missiles...
Less argument, more props on the art and perhaps some discussion of gameplay?
Less argument, more props on the art and perhaps some discussion of gameplay?
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
Re: P.U.R.E. 0.55
I liked the bling rims tooForboding Angel wrote:awwwww, I liked the bling rims, I was hoping no one would notice so I could have my own private laugh everytime I saw them.
Anyone remember the pic that smoth posted of an EE tank with bling? That shit was funny
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: P.U.R.E. 0.55
BAAAWWW!!!
I'mma start a petition to get bling rims back. THose were awesome!
I'mma start a petition to get bling rims back. THose were awesome!
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
Re: P.U.R.E. 0.55
I'm none too fond of them personally.
Re: P.U.R.E. 0.55
Nope, haven't seen 'em. This is something I'm modeling myself, anyhow.Um, have I sent you those models from concept art? I can't remember...
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: P.U.R.E. 0.55
Nevermind, what the fuck, already talked about this in this very thread.
Re: P.U.R.E. 0.55


The Resistance Fighter. Model and paint by me. By some weird coincidence, this happens to be exactly 500 triangles, with landing gear. This was pretty much my concept sketch from earlier, with a couple of minor changes, such as the relative position of the cockpit and other small details.
Last edited by Argh on 12 Mar 2008, 16:17, edited 1 time in total.
- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Re: P.U.R.E. 0.55
Do planes actually use reactive armour plating?
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SpikedHelmet
- MC: Legacy & Spring 1944 Developer
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- Joined: 21 Sep 2004, 08:25
Re: P.U.R.E. 0.55
I hope to jesus you do something reflective with that cockpit...
- Forboding Angel
- Evolution RTS Developer
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- Joined: 17 Nov 2005, 02:43
Re: P.U.R.E. 0.55
THat would seem to be obvious...
Re: P.U.R.E. 0.55
Not in real life at least, the amount of armor you can mount on a plane within the weight limit is insignificant compared to the firepower of antiair weapons.Guessmyname wrote:Do planes actually use reactive armour plating?
