Unit experiance/leveling and upgrade trees

Unit experiance/leveling and upgrade trees

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

Post Reply
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Unit experiance/leveling and upgrade trees

Post by SwiftSpear »

Basicly I was wondering if these were even possible to do with the spring engine... TA shows that they certainly aren't needed to make a game fun and playable, but I'd still like to play with implimentations of them if they could be done. Can I impliment upgrade groupings or unit leveling with the current mod scripting or would more code need to be written into the TAS engine to make it possible?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

You could kind of do it in TA by timing the delay between shots fired in a script (as a unit's veterancy rose in TA, its firerate decreased). You could use this to do stuff such as unjam other weapons, activate damage modifiers, etc. And for that matter, experience was very very noticable and vital to things like Big Berthas in OTA.

That said, I don't think much, if anything has been added script-side to the engine yet.
Post Reply

Return to “Game Development”