Supreme Annihilation V1.0 - Page 3

Supreme Annihilation V1.0

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Sleksa
Posts: 1604
Joined: 04 Feb 2006, 20:58

Re: Supreme Annihilation V1.0

Post by Sleksa »

Day wrote:
random shit about maths

so nuthing is imbalanced and the gameplay is mega giga ?

so maybe it is more balanced than BA (not like that was hard a flash nerf would have done that..)

boring gameplay is boring ?

and this has nuthing to do with CA i like other mods (the original content ones)

This is a thread about SA,so talk about it instead of your need to wave your limp dick in front of people
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Supreme Annihilation V1.0

Post by Pxtl »

Sounds a lot like a tweaked version of AA before Caydr did his big vehicle-buff that completely changed the face of the game. In old AA, kbots were about even with vehicles (most people went kbot for the better cons), except that L1 vehicles had the arty for porc-cracking. Since they were slower and weaker (like kbots) they also were less effective against defenses, so there was a lot more porc-and-arty gameplay, com-pushing and base-creep. AA2/BA is far more offensive, focussed on mass-swarms of assault units.

Personally, I think that (plus the L3 stuff) is what allowed AA to flourish, since it's far more defence/n00b friendly - a handful of LLTs will keep you alive for at least a little while, rather than being an ineffective investment that will be crushed in the first 5 minutes.

Still, I ask again: did Tired ever deal with his little unit-theft thing?
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Re: Supreme Annihilation V1.0

Post by Tired »

Pxtl, what on earth are you talking about? Oo

Not only is your information woefully outdated, you're talking about the wrong mod.
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Pxtl
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Re: Supreme Annihilation V1.0

Post by Pxtl »

I know it's outdated, that's why I'm asking. Did it ever get resolved? And everyone is calling this a successor to your work on TiA, so I think it's a relevant question.
Saktoth
Zero-K Developer
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Re: Supreme Annihilation V1.0

Post by Saktoth »

Day wrote:have you even played it saktoth?
*dont lie*
No, i havent, im just trying to understand what it is you've said. To me, it seems that increasing the versatility of units outside of their specific roles increases their homogeneity. If that is a design objective behind SA, i find that interesting. I am not drawing my own conclusions- i reserve judgement until ive seen it myself, anything else is speculation.

For what it matters, Wisse doesnt play CA.
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Gota
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Re: Supreme Annihilation V1.0

Post by Gota »

"For what it matters, Wisse doesnt play CA."
Nice.
BaNa
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Re: Supreme Annihilation V1.0

Post by BaNa »

Still, I ask again: did Tired ever deal with his little unit-theft thing?


- why yas he did
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Gota
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Re: Supreme Annihilation V1.0

Post by Gota »

Shit if it makes the game better steal away:
http://www.youtube.com/watch?v=3AzpByR3MvI
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Supreme Annihilation V1.0

Post by manored »

Gave a look at it (at least at the build list format, too lazy to test out unit balances :) ) and it seens like a improvement from BA. I really think it should incorpore the economy center concept from CA tough :)
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Day
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Re: Supreme Annihilation V1.0

Post by Day »

"you somehow managed to remove need for experience and extreme click/min count, which is good for average Joe, but it takes the edge away from players like rANDY."


1st I seriously doubt andy has even played SA.
2nd How exactly do you think it removed the micro? Statics arent that much better than in BA, but they have a LoS advantage, so you need to scout ahead for better results against them. And theres always arty like in BA ~~.
tombom
Posts: 1933
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Re: Supreme Annihilation V1.0

Post by tombom »

Image
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SwiftSpear
Classic Community Lead
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Re: Supreme Annihilation V1.0

Post by SwiftSpear »

BaNa wrote:Still, I ask again: did Tired ever deal with his little unit-theft thing?


- why yas he did
Yes he did.
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Otherside
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Re: Supreme Annihilation V1.0

Post by Otherside »

Image
Last edited by Otherside on 05 Mar 2008, 23:39, edited 1 time in total.
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Pxtl
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Re: Supreme Annihilation V1.0

Post by Pxtl »

SwiftSpear wrote:
BaNa wrote:Still, I ask again: did Tired ever deal with his little unit-theft thing?


- why yas he did
Yes he did.
Great.

This mod does sound like it kicks ass.
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Wisse
Posts: 263
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Re: Supreme Annihilation V1.0

Post by Wisse »

Day wrote:"you somehow managed to remove need for experience and extreme click/min count, which is good for average Joe, but it takes the edge away from players like rANDY."


1st I seriously doubt andy has even played SA.
2nd How exactly do you think it removed the micro? Statics arent that much better than in BA, but they have a LoS advantage, so you need to scout ahead for better results against them. And theres always arty like in BA ~~.
I've played SA few times now and i can tell that there's less micro involved + unarmed scouts take away the fun of early scout party.

[11:20:37] <Wisse[PiRO]> why are you trying to replace BA
[11:20:42] <Wisse[PiRO]> you couldn't beat randy?
[11:20:46] <Tired> Oo
[11:20:53] <Tired> I beat Randy last 1v1 we played, btw.
[11:21:02] <Wisse[PiRO]> in TIA
[11:21:08] <Tired> Yup.^^

(This is from #main, i wouldn't publish private logs :* )

You can help ur bots with rezbot in BA, they're even a bit stronger compared to static def. I've seen today that vechs have been nerfed quite hard which will suck again vs porc :cry:

Btw Gota, 99% of games i played were BA. I got used to BA, got some descent skill and now i'll be forced to play the only way i hate - tech. Most of my games past few months were 1v1s and 2v2s where i can play with good old T1.
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Day
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Re: Supreme Annihilation V1.0

Post by Day »

You can play just fine with tech one in SA, Im always up for 1v1s if you want :).
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Gota
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Re: Supreme Annihilation V1.0

Post by Gota »

Wisse dont play porcy maps and u can go t1 al the time.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Re: Supreme Annihilation V1.0

Post by tombom »

Otherside wrote:Image
yeah dude how dare a scout be unarmoured when it's described as unarmoured in the description

i just want things to be identical to what i am used to
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Supreme Annihilation V1.0

Post by [Krogoth86] »

Hehe, I also made Weasels & Jeffies unarmed scouts but I also removed the guns from the models. So Tired if you don't know how to change that it's a piece of cake again to give you those altered models - if you want them... :wink:
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Otherside
Posts: 2296
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Re: Supreme Annihilation V1.0

Post by Otherside »

tombom wrote:
yeah dude how dare a scout be unarmoured when it's described as unarmoured in the description

i just want things to be identical to what i am used to
Unarmed* :]

and its just proof of the boring gameplay i was pointing out
Last edited by Otherside on 06 Mar 2008, 14:19, edited 3 times in total.
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