Serious balance issue: goliaths
Moderator: Moderators
My tuppence:
I think gols are imbalanced. The original poster has hit the nail on the head, it's their penetrating power. They just roll past your defenses - whether that's hlts/mrpcs or mobile forces like bulldogs or other gols. What I often do is send in a few lvl1 units to find out where the main defenses are and then attack with the gol(s) somewhere else.
The problem is that the cost of a unit is more or less proportional to the units HP. The effect on gameplay of high health though is non linear. Below a certain HP limit you can't even get past a lone HLT, regardless of how many units you attack with.
On the plus side, if you're using bulldogs, you could send two squads of two to attack from different angles. But it's not like you can't just do that with reapers (those other core heavy tanks that everybody forgets about).
The thing that bothers me about this is it dumbs down the gameplay. It used to be the case that if you got a half decent hard point that you needed to get past, you had to put together a decent combined attack to take it out - armour, artillery, MERLS etc. The ridicuously heavy armour you get in XTA allows you to bypass all that and just march into the enemy base. Often you can win a game just by being the first to build a gol.
I think we need to make armour cost dispraportionate, e.g. follow a square law or something (maybe not that severe).
Cheers
Munch
I think gols are imbalanced. The original poster has hit the nail on the head, it's their penetrating power. They just roll past your defenses - whether that's hlts/mrpcs or mobile forces like bulldogs or other gols. What I often do is send in a few lvl1 units to find out where the main defenses are and then attack with the gol(s) somewhere else.
The problem is that the cost of a unit is more or less proportional to the units HP. The effect on gameplay of high health though is non linear. Below a certain HP limit you can't even get past a lone HLT, regardless of how many units you attack with.
On the plus side, if you're using bulldogs, you could send two squads of two to attack from different angles. But it's not like you can't just do that with reapers (those other core heavy tanks that everybody forgets about).
The thing that bothers me about this is it dumbs down the gameplay. It used to be the case that if you got a half decent hard point that you needed to get past, you had to put together a decent combined attack to take it out - armour, artillery, MERLS etc. The ridicuously heavy armour you get in XTA allows you to bypass all that and just march into the enemy base. Often you can win a game just by being the first to build a gol.
I think we need to make armour cost dispraportionate, e.g. follow a square law or something (maybe not that severe).
Cheers
Munch
Whils't im not against the other mod's, dont you think it would be wise for teh base mod to be balanced as much as possible?
Personly... I admit i dont like how powerfull the golliath is, but then i play arm... however in the time it took my enemy to build one i had built 1 and a half penertrators, and if i had been a bit smarter would have hadt he energy to fire the thing and destroy teh goliath ( as it was, it got to my enery befor i got to it... but that was just bad luck and good play on the other side)
Maybe make them take just a fraction longer to build, but other than that i think there fine.
aGorm
Personly... I admit i dont like how powerfull the golliath is, but then i play arm... however in the time it took my enemy to build one i had built 1 and a half penertrators, and if i had been a bit smarter would have hadt he energy to fire the thing and destroy teh goliath ( as it was, it got to my enery befor i got to it... but that was just bad luck and good play on the other side)
Maybe make them take just a fraction longer to build, but other than that i think there fine.
aGorm
Er...
A penetrator destroying a goliath? Only if the driver of that goliath is doing a 2 week vacation in the meantime.
A penetrator does how much damage? 100/s? 150? Not much more at least, because even a hawk needs 3 seconds or so to be killed
a goliath in " base demolishing mode" can get HP due to experience faster then a penetrator can damage it. And even if it didnt, it wouldnt take 2 minutes ( 120 sec for 200damage/s) to find the penetrator (hint: there is a blue line...)
A penetrator destroying a goliath? Only if the driver of that goliath is doing a 2 week vacation in the meantime.
A penetrator does how much damage? 100/s? 150? Not much more at least, because even a hawk needs 3 seconds or so to be killed
a goliath in " base demolishing mode" can get HP due to experience faster then a penetrator can damage it. And even if it didnt, it wouldnt take 2 minutes ( 120 sec for 200damage/s) to find the penetrator (hint: there is a blue line...)
It's apparent the XTA people don't want their Gols touched. Despite being Uber-armored and Uber-powered, they are Uber expensive too, and do have their weaknesses. Isn't the XTA Goliath just a Gol with 4x the power for 4x the price?
If Uber-Goliaths aren't your cup of tea though, I would strongly recommend UH for a balancing mod. I've also heard that Absolute Annihilation is of a high caliber too, but I can't say from experience.
If Uber-Goliaths aren't your cup of tea though, I would strongly recommend UH for a balancing mod. I've also heard that Absolute Annihilation is of a high caliber too, but I can't say from experience.
An xta golliath costs a little under 7x the price of an OTA one. (4650 metal and 26560 energy compaired to 697 metal and 3906 energy) It has exactly 10x the hitpoints and the weapon is a short range bertha shell. Their cannon makes them perfect for fighting level 1 units because you can hit groups of guys with the splash damage from a single shot. A golliath can plow through a whole army of level 1 guys and hardly take a scratch.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
Yesterday I simply drove my goliaths into a heavily defended base, full of the enemy's goliaths. The goliaths ride through until they reach the fusions and shoot them, disabling all the enemy's energy weapons and goliaths...
My point is that defense is currently unbalanced with mobile units. Core defense can handle arm units, but the goliath and krogoth walk through both Arm and Core defenses. Now im not trying to stimulate porcing, but right now porcing isn't even possible against a core enemy and that's a little weird I think.
And also, playing other mods is often not possible because there aren't enough people online... This makes it even more important XTA is balanced.
My point is that defense is currently unbalanced with mobile units. Core defense can handle arm units, but the goliath and krogoth walk through both Arm and Core defenses. Now im not trying to stimulate porcing, but right now porcing isn't even possible against a core enemy and that's a little weird I think.
I totally agree with that.I think we need to make armour cost dispraportionate, e.g. follow a square law or something (maybe not that severe).
And also, playing other mods is often not possible because there aren't enough people online... This makes it even more important XTA is balanced.
Zaphod wrote:Yesterday I simply drove my goliaths into a heavily defended base, full of the enemy's goliaths. The goliaths ride through until they reach the fusions and shoot them, disabling all the enemy's energy weapons and goliaths...
My point is that defense is currently unbalanced with mobile units. Core defense can handle arm units, but the goliath and krogoth walk through both Arm and Core defenses. Now im not trying to stimulate porcing, but right now porcing isn't even possible against a core enemy and that's a little weird I think.
Annihilators....lots and lots of annihilators.
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
It's an issue of micromanagement. Annihilators outrange goliath by ALOT, if you simply put 3 annhilators against any number of goli you are wasting annihilators becaues they aren't going to do enough damange to successfully hold off the goli before the goli are in range. however, put up 2 annihilators and all of a sudden your bulldogs can take goliath on a 1 to 1 ratio within range of them.CrowJuice wrote:I belive 3 Annihilators can take down one goli.
You really want to screw over a goli rush just get 5 spiders in your rush force, buy the time your spiders are dead they will have frozen an unbeliveable ammount of goli.
In comparison, krogoth can walk through groups of bulldogs smashing them in thier path, outrange annihilators with thier missles, are unfreezable by spiders, and shrug off 30 nukes individually. Krogoth are a real problem in XTA.