TA:WD - Page 12

TA:WD

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Poll of the week: Should NATO and Mospact be devided into seperate countries?

Poll ended at 14 Jul 2006, 20:26

Yes, let's have 20.000 different races and a million units!
3
7%
Yes, but only split the up in factions like US and Canada, UK and Germany, etc.
24
56%
No! the sides need to say Binary! keep as it is.
6
14%
No, just make seperate factories for Bombers, Fighters and Helicopters.
4
9%
Yes, give the player a choice what country to play in game.
6
14%
 
Total votes: 43

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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

http://www.timblokdijk.nl/spring/WD/cur ... 2_0035.avi
Not the 1st time I made a blender animation. :-)
It's a attack cursor.
Any good?


(Bed time)
raikitsune
Posts: 241
Joined: 09 Aug 2005, 15:41

Post by raikitsune »

Yeh BMP 3 speed in water is like 4 knots isnt it? a RHIB that infantry could fire from is that possible in WD? if so it would be quality!
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Well from what I understand, it is possible. Just a tag in the unit file somewhere about it being an ir transport. So if its an air transport, then units can fire from it. Just ignore the fact that itds a boat and we will be fine.
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

No, the line is called: isairbase=1;. That's why planes landed on a carrier are only on stand by. That was the secret behind the Dragon Fly transports, and I've been pushing GZ to add it to the Bradley.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Tim, the cursor looks alright, however the outter edges might be a bit too much like the spring logo, I like the middle though, also I think the TA:WD cursors should be a techy green.
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

I will look into that, and what about the English inftantry sounds?
Like to know if it's on the right track.
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

raikitsune wrote:Yeh BMP 3 speed in water is like 4 knots isnt it? a RHIB that infantry could fire from is that possible in WD? if so it would be quality!
well, I hopes multispeed feature will be supported by Spring engine in the future.... it could be useful for some feature, such as soldier crawling slowly when being shot, swimming vehicle, submarine when they are on the waterline etc....
Problem with soldier can fire from inside... imagine some Kornet equpped AT infantry carried by BMP-3, they can still fire from inside and suddenly your BMP-3 became mega-long-range MBT eraser.....
scary no :twisted: :twisted:


ps: what is RHIB ?
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

Rigid Hulled Inflatable Boat. More or less a piece of steel for a deck, with a rubber tube for flotation. That's not as big of an advantage as it sounds. since they're all cramped inside the unit, they all fire as one, but the tank shells out range them, as well as with them jammed in one spot, kill the carrier unit, and what's inside dies as well. They're much more effective on foot in groups. Against air, or ground troops, is a different story, but it's supposed to be.
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

maestro wrote:
raikitsune wrote:Yeh BMP 3 speed in water is like 4 knots isnt it? a RHIB that infantry could fire from is that possible in WD? if so it would be quality!
well, I hopes multispeed feature will be supported by Spring engine in the future.... it could be useful for some feature, such as soldier crawling slowly when being shot, swimming vehicle, submarine when they are on the waterline etc....
Problem with soldier can fire from inside... imagine some Kornet equpped AT infantry carried by BMP-3, they can still fire from inside and suddenly your BMP-3 became mega-long-range MBT eraser.....
scary no :twisted: :twisted:


ps: what is RHIB ?

Could easily get around that by scripting the AT troops not to fire when loaded. (using setSFXoccupy, unsure if it's implemented in Spring yet)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

IMO only firearms should be able to fire from an IFV.

I don't think you can fire ATGM's from a Bradley or BMP.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

OH, I highly encourage TA:WD users to leave feedback on http://www.tadesigners.com 's forum as well.

That is the home of TA:WD and we usually have more discussions going on there.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Is there a version of TA:WD out that uses the mod switcher? If not you should definitely rerelease it.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I personally don't use the switcher yet, but I do intend to release it in a mod file...
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

I'm sure if you do, lots of people on the server would start playing it. I know I would :)
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Heh, i'm currently bug-fixing it, it will be done in a few days I think, but i'd like to modifiy the UH-60 model and the script so it can be included in the Spring version as a troop transport.
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Triaxx2
Posts: 422
Joined: 29 Aug 2004, 22:24

Post by Triaxx2 »

GrOuNd_ZeRo wrote:IMO only firearms should be able to fire from an IFV.

I don't think you can fire ATGM's from a Bradley or BMP.
Agreed.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

I'm currently bug-fixing TA:WD for another release.

I had a strange bug with some units with the candgun=1; tag, it crashes spring when the weapon tries to fire.

funny enough, only infantry and L1 vehicles were affected, not L2 tanks..I don't get it... :?
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6241
Joined: 29 Apr 2005, 01:14

Post by FLOZi »

GrOuNd_ZeRo wrote:IMO only firearms should be able to fire from an IFV.

I don't think you can fire ATGM's from a Bradley or BMP.
As I said, easy to implement.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

ftp://wd.tadesigners.com@ftp.tadesigner ... ringWD.zip

feel free to download the latest here, it still doesn't support aircraft flares.

But it will in the future release, this is just a test release.
ankh
Posts: 34
Joined: 16 Aug 2005, 20:55

Post by ankh »

The link don't work :?
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