Random WIP 2006-2011 - Page 73

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

yuritch wrote:Well, the (probably) only time it was in a city was on the Red Square parade where it was shown. Some Western observers though it was a fake afterwards - it really looked very odd. It's quite real however.
The vehicle is based on modified T-10 heavy tank shassis, so the base is heavy enough to balance the barrel. But still, it probably had severe speed restrictions anyway. It wasn't supposed to go anywhere near cities - it was to fire nuclear rounds at ranges up to 40km. Rapid development of missiles rendered it obsolete very fast, so now it's in a museum in St.Petersburg (Russia), where that pic (shown in Wikipedia) was taken.
Oka and Kondensator were just so cool though. :(
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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Random WIP

Post by MightySheep »

Image

One of the armoured core robots. Someone should try and model them. An armoured core mod would be so cool.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

The anime style doesn't really suit the core aesthetic, though. Even the kroggie, which is about as close as the core gets to anime mecha, was still distinctly core in flavour, rather then anime.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

Armored Core is a game series in it's own, Zsinj.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

LOL
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Re: Random WIP

Post by Warlord Zsinj »

pffft, there can be only one Core.
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Random WIP

Post by MR.D »

That model right there, is exactly what Normal mapping is for, and can be used for..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

normal mapping is only evident when there is lighting to show it off. in a rts it would be better to bake those details
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Gota
Posts: 7151
Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Krog is ugly.
And that is a good example of a detailed model.I think the OTA remakes can be made much more detailed since it will take ages till they wll be remodeled again if at all.

Better to make less units but make them more detailed.
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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Random WIP

Post by MightySheep »

Spring lags out in most games as it is. If all the units were all more detailed it would be too laggy to play.
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Gota
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Re: Random WIP

Post by Gota »

It doesnt lag cause of high poly units.
And when making such a project of emodeling so many units its a good idea to think of the future.
Every 2 years computational power increases by 2x so in 2 years we will have a standard computer that has the power of a top of the line quad core atm at least.The unit remodeling will probably be still unfinished if spring wil keep existing so we need to think ahead and since newer units drip down slowly it wont be too bad to slowly exchange low poly for very high poly units.
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Snipawolf
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Joined: 12 Dec 2005, 01:49

Re: Random WIP

Post by Snipawolf »

Polygons hardly count for squat. CPU related things like objects per unit, unit collision, path finding, etc are what eat your frames.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Re: Random WIP

Post by LordLemmi »

http://bildupload.sro.at/p/229170.html <- hmmm little wallpaper i made for my upcomming mod :O
just 25 min Paintshop :)
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Random WIP

Post by [Krogoth86] »

Hmmm - not too impressive. While the background (that sci-fi metal marble thingy) is pretty good the rest somehow has little "love" to it... :wink:

The "Lord Lemmi" text looks sort of cheap and the stretched OTA logo also looks wrong (due to the stretching). That "Battlecat" in the middle is sort of nice but imo it's a bit displaced there as I have no idea why there is a cat on the logo. Then there is this metal plate (You took it right of from MapZone didn't you? :wink: ) on the left and right which seems to be there just for having some different metal-like placeholder. But as its intention was the use as texture it doesn't really fit here (with that said it might even had been a better idea to keep that grey sci-fi pattern I mentioned in the first place...

Then there are those bordered bars with some red/black stripes. While they on their own aren't bad they sort of don't fit into the picture - especially as they form a Tic Tac Toe raster...

So well - what suggestions do I have?
Well maybe you should go for a non-widescreen image which already saves you some thoughts on what to put on those huge empty sides. Then use that sci-fi background pattern for the entire picture and put sort of a symbol / logo on top of it. To give an example: You may want to keep sort of a main logo in the middle of the picture and so use an "X" which you spice up stilistically by e.g. creating that "X" by to "arrows" that point to each other (don't know how to really describe what I mean) or something else...

I think you also shouldn't use the OTA logo but only something for your own mod - at the most you could use some of those Cavedog unit renders if you see a good spot for them...
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MightySheep
Posts: 243
Joined: 11 Nov 2007, 02:17

Re: Random WIP

Post by MightySheep »

[Krogoth86] wrote:Hmmm - not too impressive. While the background (that sci-fi metal marble thingy) is pretty good the rest somehow has little "love" to it... :wink:

The "Lord Lemmi" text looks sort of cheap and the stretched OTA logo also looks wrong (due to the stretching). That "Battlecat" in the middle is sort of nice but imo it's a bit displaced there as I have no idea why there is a cat on the logo. Then there is this metal plate (You took it right of from MapZone didn't you? :wink: ) on the left and right which seems to be there just for having some different metal-like placeholder. But as its intention was the use as texture it doesn't really fit here (with that said it might even had been a better idea to keep that grey sci-fi pattern I mentioned in the first place...

Then there are those bordered bars with some red/black stripes. While they on their own aren't bad they sort of don't fit into the picture - especially as they form a Tic Tac Toe raster...

So well - what suggestions do I have?
Well maybe you should go for a non-widescreen image which already saves you some thoughts on what to put on those huge empty sides. Then use that sci-fi background pattern for the entire picture and put sort of a symbol / logo on top of it. To give an example: You may want to keep sort of a main logo in the middle of the picture and so use an "X" which you spice up stilistically by e.g. creating that "X" by to "arrows" that point to each other (don't know how to really describe what I mean) or something else...

I think you also shouldn't use the OTA logo but only something for your own mod - at the most you could use some of those Cavedog unit renders if you see a good spot for them...
I second that. It wasn't very good.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: Random WIP

Post by url_00 »

Gota wrote:Krog is ugly.
And that is a good example of a detailed model.I think the OTA remakes can be made much more detailed since it will take ages till they wll be remodeled again if at all.

Better to make less units but make them more detailed.
+1
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FLOZi
MC: Legacy & Spring 1944 Developer
Posts: 6242
Joined: 29 Apr 2005, 01:14

Re: Random WIP

Post by FLOZi »

WIP:

Image

Image
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Zpock
Posts: 1218
Joined: 16 Sep 2004, 23:20

Re: Random WIP

Post by Zpock »

Nice kingtiger. With a good texture that could look pretty detailed.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

That was about time.
[Krogoth86]
Posts: 1176
Joined: 23 Aug 2007, 19:46

Re: Random WIP

Post by [Krogoth86] »

Some WIP of mine:
Image

Feet are only placeholders right now (in order to change the proportions of the leg parts which still have to be tuned a bit) and its "third leg" is missing (although you wouldn't see it from that perspective anyway and whose purpose still gives me a headache)...
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