Have LuaUI to remember loaded widgets on mod per mod basis

Have LuaUI to remember loaded widgets on mod per mod basis

Requests for features in the spring code.

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BlueTemplar
Posts: 314
Joined: 28 Oct 2007, 22:37

Have LuaUI to remember loaded widgets on mod per mod basis

Post by BlueTemplar »

If it's not too complicated to do of course... it would be only a useful feature after all, not a critical one.

Because it's annoying to have to recheck what widgets you want in the (long) list each time you have to change from a mod to another. It's especially annoying in multiplayer when everyone is waiting for you.
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url_00
Posts: 163
Joined: 15 Apr 2007, 22:44

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by url_00 »

I never have this problem, I think it's fine the way it is... :roll:
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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by zwzsg »

But with mods that are frequently updated, it would be even more annoying to have to set up your widget list every time you run a new version, or a new mod.

So no, please keep the same ticked widget list accross mods.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by KDR_11k »

Perhaps just a preset list so you can have e.g. a *A setting and a '44 setting and pick one with one click?
Frans
Posts: 22
Joined: 25 Aug 2007, 07:12

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by Frans »

+1
i like the idea of having different presets, it would make my life so much easier, to simply turn of my widgets that don't work with some mods.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by Pxtl »

What about things like the KP-autospam widget? Even though it does nothing in other mods, I still get notified that it is loaded.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by Forboding Angel »

If it is included with KP, then why do you have it in your local widgets folder?

You don't need it for any other mod...
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by KDR_11k »

Forboding Angel wrote:If it is included with KP, then why do you have it in your local widgets folder?

You don't need it for any other mod...
It wasn't included back when including wasn't possible IIRC.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by zwzsg »

Delete it.

I redo a fresh install for each Spring release, and foolishly expected other people to do the same.

And maybe indeed this thread is a nice place to remind people that if a widget is useful in one mod and not in any other, then have the mod author include it inside the mod archive, so it appears prefixed by a star in the list and loaded only when the mod is loaded.
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by Pxtl »

zwzsg wrote:Delete it.

I redo a fresh install for each Spring release, and foolishly expected other people to do the same.

And maybe indeed this thread is a nice place to remind people that if a widget is useful in one mod and not in any other, then have the mod author include it inside the mod archive, so it appears prefixed by a star in the list and loaded only when the mod is loaded.
Yeah, I ought to. I just don't like re-downloading gigs of maps again.... on the other hand, I have no idea if any of those old maps work anymore. I cleared out the multi-maps-per-package maps, but that's it.
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kiki
Posts: 859
Joined: 05 Nov 2007, 03:06

Re: Have LuaUI to remember loaded widgets on mod per mod basis

Post by kiki »

Hmm, request this in iceui thread, since all the cool people use iceui anyway.
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