P.U.R.E. 0.55 - Page 22

P.U.R.E. 0.55

WolfeGames and projects headed by Argh.

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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Re: P.U.R.E. 0.55

Post by clericvash »

Just checking in to see how the mod development is going?
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

I've got a Overmind drone frigate (as I've taken to calling it. Not sure what Argh named it) modelled, but I have a feeling Argh will die when he sees how the launching mechanism works: basically, each drone is attached to the frigate by a mechanical arm, which unfolds to launch the drone - not by flinging it mind, just to point it in the right direction to be launched rather than the usual 'point straight down' pose when the thing's being moved. Whilst it looks insanely cool, if I may say so, there is the small problem of where replacement drones come from...
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

clericvash wrote:Just checking in to see how the mod development is going?
It's going fine. Developing some new graphical stuff to do a few things I'd like, and there's a lot of other work going on, on World Builder and other elements, which is why this release has been taking longer than originally planned.

@GMN:

It's important, given the way that I'd like that to work, that they launch from a container that we can suspend disbelief about where they came from... but I'll see the design before I decide that doing the LUA / game-balance for a throwaway or reload-able launcher design is not going to work. It's more of a matter of convenience and simplicity than anything else, and I can almost certainly come up with a graphical way to depict new drones being "attached", I suppose.
Krathi
Posts: 34
Joined: 28 Dec 2007, 08:58

Re: P.U.R.E. 0.55

Post by Krathi »

So I got two questions.

1. Whats a SVN Build?

2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
user
Posts: 452
Joined: 22 Jan 2008, 16:33

Re: P.U.R.E. 0.55

Post by user »

a SVN build is a spring executable built from the lastest source code.

you don't need a SVN build to use it anymore.

those weird letters are the file binary data.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: P.U.R.E. 0.55

Post by Guessmyname »

Krathi wrote:2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
Because your browser thinks the file is meant to be displayed as a webpage rather than doing the download box thing. Just right-click and go to Save Target As.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: P.U.R.E. 0.55

Post by AF »

Theres a mirrored version on darkstars

http://www.darkstars.co.uk/downloads/vi ... s/PURE.sdz
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Argh
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Joined: 21 Feb 2005, 03:38

Re: P.U.R.E. 0.55

Post by Argh »

Image
Resistance Battle Tank. Initial concept by GMN, model mainly by me, paint by me.

This ended up quite differently than the original concept from GMN. I ended up having to make a lot of changes to suit the animation sequence I wanted, so other than the turret, it's pretty much a new model, but the basic concept (mobile "catamaran" style outer tracks) has been kept, because that was a really kewl visual idea.

Now, onto the rocket trike, which (thankfully) can remain entirely as-is...
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smoth
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Re: P.U.R.E. 0.55

Post by smoth »

the main body is too flat, emphasize the panels more please.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

S'more screens and stuff...

Image
Image
right-click to view at full size
Image
right-click to view at full size
Image
right-click to view at full size
the main body is too flat, emphasize the panels more please.
I think the flatness is just an artifact of that viewport and that angle, tbh, although the side panels may need just a wee bit more grunge between them, to provide a little better blacklining at a distance.
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KDR_11k
Game Developer
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Re: P.U.R.E. 0.55

Post by KDR_11k »

I think the paneling looks too per-poly, there don't seem to be any details that are larger than one quad on the texture.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: P.U.R.E. 0.55

Post by AF »

Argh doesn't take notice of private messages!

Code: Select all

[ url = "imgurl"][img]imgurl[/img][/url]
is far better, doesn't assume we're all using Firefox 2, and is more intuitive.

Why do people needlessly annoy their audience for no reason? Even any marketing trickery is negated or overshadowed by minor user annoyance.

Argh you really should read your messages, its quite hilarious when you post a thread asking about something when the answer can be found in a pm sent the week before.
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Argh
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Re: P.U.R.E. 0.55

Post by Argh »

is far better, doesn't assume we're all using Firefox 2, and is more intuitive.
Is it breaking the frame, or something? That's a lot of extra typing, just to post an image, so if it's not something like that, please explain.
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clericvash
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Joined: 05 Oct 2004, 01:05

Re: P.U.R.E. 0.55

Post by clericvash »

Looks awesome!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: P.U.R.E. 0.55

Post by smoth »

It needs shading argh. The flat shading you use ruins the geometry by reducing shadow to non-exisitent making the model look over saturated and flat. Many of your models look like they have been bathing in highly saturated acid saltwater and that is fine as most of the time it serves to produce shadow on the units. However, this one looks like you did not commit to the texture any amount of serious time and shows that it was a rushed texture.
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Fanger
Expand & Exterminate Developer
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Joined: 22 Nov 2005, 22:58

Re: P.U.R.E. 0.55

Post by Fanger »

Id like to see a picture of GMNs orginial geometry because something seems off about that tank... and I dont feel the turret matches the chassis in terms of style..
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Re: P.U.R.E. 0.55

Post by SpikedHelmet »

It looks fine. Flat is the future. But that city is really ugly and I think it detracts away from the very nicely modelled and textured units. Stick to natural environments until you'd got something that looks more fitting and less like Mechwarrior 1...
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smoth
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Re: P.U.R.E. 0.55

Post by smoth »

spiked, look at the other textures, it is inconsistent. All of the other pure models have giant assed plates.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: P.U.R.E. 0.55

Post by Erom »

I think the tank looks sort of like old samurai armor - all the overlapping plates, and the scalloped pattern on the "outrunners". It looks tough, but outdated compared to the Overmind stuff, which is sort of cool.
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KDR_11k
Game Developer
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Re: P.U.R.E. 0.55

Post by KDR_11k »

To me it looks painted in two colors with random plates added on top to hide that.
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