Air metal return?
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- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Air metal return?
In spring, ground units and ships make wreckages when they die, and can be reclaimed. However, air units smoke and fall to the ground when they die, but they also explode into nothing, and can severely damage any unit that might be in the area. I think this is unbalanced, as ground units generally don't make such a destructive ending, and more importantly air units cost a decent amount of metal, and the metal can not be harvested.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Air metal return?
Erm so can we have some form of metal return, and tone down the explosion? I guess it would be ok to leave some scraps of metal lying around the explosion site.
Re: Air metal return?
Aether_0001 wrote:In BA, ground units and ships make wreckages when they die, and can be reclaimed. However, air units smoke and fall to the ground when they die, but they also explode into nothing, and can severely damage any unit that might be in the area. I think this is unbalanced, as ground units generally don't make such a destructive ending, and more importantly air units cost a decent amount of metal, and the metal can not be harvested.
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Air metal return?
oops. my bad. Isn't the air and ground wreck thing the same for all TA-based mods?Peet wrote:Aether_0001 wrote:In BA, ground units and ships make wreckages when they die, and can be reclaimed. However, air units smoke and fall to the ground when they die, but they also explode into nothing, and can severely damage any unit that might be in the area. I think this is unbalanced, as ground units generally don't make such a destructive ending, and more importantly air units cost a decent amount of metal, and the metal can not be harvested.
Re: Air metal return?
yes but spring isn't just TA mods...
in the end this isn't a spring issue, its a mod issue, so post it in the mod's thread and/or forum for best results.

in the end this isn't a spring issue, its a mod issue, so post it in the mod's thread and/or forum for best results.
Re: Air metal return?
That's a silly thing to say. Spring is 110% TA mods. =)
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
Re: Air metal return?
It'd be pretty awesome to have giant wrecks sailing around the sky.
Re: Air metal return?
I think it's good the way it is, it's a plus for air attacks.
Re: Air metal return?
Have you seen what happens when an air unit is assigned a wreck? If such a unit dies (not goes into crashing mode, but just explodes midair), the wreck starts to slowly fall down. Fall speed is really low, the same speed at which wrecked ship remains sink. It just looks odd to see planes fall this slow... But technically it works, planes can be given corpses which can in turn be resurrected back into planes.
Re: Air metal return?
Icky - any way to force "crashing" mode? Then you could get the wreck when it hits the ground, right?yuritch wrote:Have you seen what happens when an air unit is assigned a wreck? If such a unit dies (not goes into crashing mode, but just explodes midair), the wreck starts to slowly fall down. Fall speed is really low, the same speed at which wrecked ship remains sink. It just looks odd to see planes fall this slow... But technically it works, planes can be given corpses which can in turn be resurrected back into planes.
Re: Air metal return?
A plane can be set up to create a wreck after crashing. I'm not sure if triggering CRASHING in Killed() function works, never tried that. In theory it should work...
Re: Air metal return?
But once killed returns the plane is deleted.
Re: Air metal return?
unless you do a crash animation. What is the code like to produce a corpse at location? I could use this.
Re: Air metal return?
Personally I would want my guns to keep shooting the planes till there was nothing left, cause oftently the planes crash in something importat :)
Re: Air metal return?
Agreed, thats how I win speedmetal, with 500 flaks that splode up ur planes even when they have been shot down.manored wrote:Personally I would want my guns to keep shooting the planes till there was nothing left, cause oftently the planes crash in something importat :)
Lol at sinking wrecks, thats funny.
Re: Air metal return?
fireAtCrashing modrules.tdf parameter does exactly that - it can enable your units to shoot at crashing planes (or prevent that, it's up to mod maker to decide). This is new option from Spring 0.76, maybe not all modders know about it yet.manored wrote:Personally I would want my guns to keep shooting the planes till there was nothing left, cause oftently the planes crash in something importat :)
- Aether_0001
- Posts: 228
- Joined: 25 Feb 2008, 03:41
Re: Air metal return?
uhh... that might work for HUGE airships, which might still have active engines on while plane is dead lol.yuritch wrote:Have you seen what happens when an air unit is assigned a wreck? If such a unit dies (not goes into crashing mode, but just explodes midair), the wreck starts to slowly fall down. Fall speed is really low, the same speed at which wrecked ship remains sink. It just looks odd to see planes fall this slow... But technically it works, planes can be given corpses which can in turn be resurrected back into planes.
Erm and sorry about the TA thing. Can i apply this to all mods with crashing planes that fit the description?
Re: Air metal return?
NOES! SPRING != TA
SPRING = TA + GUNDAMROX + LUA + EE + FF + ES + KP + NotOTA + PURE + lots of otherstuff I forgot to mention like simbaes, nanoblobs, and evo
SPRING = TA + GUNDAMROX + LUA + EE + FF + ES + KP + NotOTA + PURE + lots of otherstuff I forgot to mention like simbaes, nanoblobs, and evo
Re: Air metal return?
it would be nice if we could get aircraft corpses appearing where planes crash..
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Air metal return?
+9001
It would also be nice if the corpses fall speed were controlable.
In evolution planes drop ammoboxes when they die, which is actually ok looking cause they are quite small, so you don't really see them, but the falling thing is rather annoying.
It would also be nice if the corpses fall speed were controlable.
In evolution planes drop ammoboxes when they die, which is actually ok looking cause they are quite small, so you don't really see them, but the falling thing is rather annoying.