
Bandwidth limit of 12 gigs a month??!? Australia sounds worse than the lowest circle of hell. If I were in that situation, I'd jump off the roof of the Sydney Opera House and slit my wrists on the way down.
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+1CarRepairer wrote:![]()
Bandwidth limit of 12 gigs a month??!? Australia sounds worse than the lowest circle of hell. If I were in that situation, I'd jump off the roof of the Sydney Opera House and slit my wrists on the way down.
Hey if your up-pipe is 20 KB/s then more people can be a problem.ZellSF wrote:This topic makes me hate people who say spectators lag even more.
How come my internet company keeps cutting my connection and giving me a load of grief when all i play is spring?Foxomaniac wrote: But I tell you this : spring needs veeeeeeeeeeeeeeeeery little bandwidth.
Start talking about changing company and you might see a miracle happening :)MightySheep wrote:How come my internet company keeps cutting my connection and giving me a load of grief when all i play is spring?Foxomaniac wrote: But I tell you this : spring needs veeeeeeeeeeeeeeeeery little bandwidth.
I run most online games smoothly but when i play spring it is usually laggy as fuck.
nah im on a year contract thing it would be a waste of moneyStart talking about changing company and you might see a miracle happening :)
IMightySheep wrote:nah im on a year contract thing it would be a waste of moneyStart talking about changing company and you might see a miracle happening :)
2 KB per player, or less if some of the people in this topic are believed. A few specs can hardly hurt, and if they do, your game probably would've lagged to death later in the game when more orders were being thrown around anyway.BaNa wrote:Hey if your up-pipe is 20 KB/s then more people can be a problem.ZellSF wrote:This topic makes me hate people who say spectators lag even more.
I dunno, im on crappy wireless anyway, but i cant really have more than 10 ppl in my games. with specs and all. So that means i either host 3v3 and then specs are allowed, or 5v5 and no specs. And I dont think command numbers go up in late-game, i micro single units a lot in early game, that is clicking intensive.ZellSF wrote:2 KB per player, or less if some of the people in this topic are believed. A few specs can hardly hurt, and if they do, your game probably would've lagged to death later in the game when more orders were being thrown around anyway.BaNa wrote:Hey if your up-pipe is 20 KB/s then more people can be a problem.ZellSF wrote:This topic makes me hate people who say spectators lag even more.
If you can't handle a few specs, you really should be hosting a smaller game in the first place.
Sure, because microing a few units equals just as much orders as ordering massive armies of tanks and builders aroundBaNa wrote: I dunno, im on crappy wireless anyway, but i cant really have more than 10 ppl in my games. with specs and all. So that means i either host 3v3 and then specs are allowed, or 5v5 and no specs. And I dont think command numbers go up in late-game, i micro single units a lot in early game, that is clicking intensive.
im not sure how spring processes commands, i was assuming that if i send 50 units somewhere with 1 click, spring only sends that 1 command (and maybe the selected units or something).ZellSF wrote:Sure, because microing a few units equals just as much orders as ordering massive armies of tanks and builders aroundBaNa wrote: I dunno, im on crappy wireless anyway, but i cant really have more than 10 ppl in my games. with specs and all. So that means i either host 3v3 and then specs are allowed, or 5v5 and no specs. And I dont think command numbers go up in late-game, i micro single units a lot in early game, that is clicking intensive.
Thats the thing that gets larger later in game.BaNa wrote:(and maybe the selected units or something).
Nah, Specs still contribute virtually nothing to the taxing of the up pipe.BaNa wrote:Hey if your up-pipe is 20 KB/s then more people can be a problem.ZellSF wrote:This topic makes me hate people who say spectators lag even more.