Ba economy discussion
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Re: Ba economy discussion
Thats 2 coms with discutible start positions in each team. I bet there were some early big BOOMS :)
Re: Ba economy discussion
kiki wrote:wot about self-ding ur com to tech in 1 min? I tried it once and would have worked if my allies had played spring before
problem is you loose a ton of build power. Its better to selfd at 3-4 mins. We fooled around with beh trying quickest tech from 3 or 4 mexes, and IIRC you can have it in under 5 if you really try, without the com selfd. reclaiming your solars after adv solar and reclaiming your coms if you mstall.
Re: Ba economy discussion
So you get T2 fast. But can you afford the T2 UNITS then?
Re: Ba economy discussion
This is mainly good in 4v4 and above teamgames where you can send freakers quick to front to maek vipers. vipers at 5 mins is a good thing.
Re: Ba economy discussion
The whole point of T2 rushing is not the units, its the econ... adv mexes, tough expensive, can pump out 4x more metal from aKDR_11k wrote:So you get T2 fast. But can you afford the T2 UNITS then?
metal spot than tech 1, and the fusion makes more energy per metal wasted than any other energy structure (At least on land, I dont know sea) while occuping very little space. There is also the fact that you need just one factory to provide those benefits to the whole team... Actual, I would say that rushing tech 2 is only worth if you are in a big team and give tech 2 builders to everbody.
Re: Ba economy discussion
I remember an idea someone had for early T2:
1. Start out normally, except make one each of the Storage types.
2. Get 2 Constructors, move your com a good distance from your base, and Self-D.
3. Have one unit build the Adv Factory and the other reclaim Com metal when you need some.
4. Lolgoliathspam.
This would probably actually work in team games where there's enough players for one or two to hang back and work on the big hitters (like 4v4 SSB)
1. Start out normally, except make one each of the Storage types.
2. Get 2 Constructors, move your com a good distance from your base, and Self-D.
3. Have one unit build the Adv Factory and the other reclaim Com metal when you need some.
4. Lolgoliathspam.
This would probably actually work in team games where there's enough players for one or two to hang back and work on the big hitters (like 4v4 SSB)
Re: Ba economy discussion
That could work, except for step 4: You shouldnt spam tech 2 units after rushing tech 2, you should make builders and then upgrade all team mexes, and you would probally need to make at least one fusion for energy, and THEN start the Goliath spam :)
Re: Ba economy discussion
Not to mention Goliath are a horrid spam-choice.
Re: Ba economy discussion
Spam doesnt means large amounts anymore, it means making as much of one thing as you can :)
Re: Ba economy discussion
It is still a horrid choice. They are specialized anti-swarm low-mobility tanks capable of spearheading a charge but not ideal for prolonged close combat with other front-line units of similar caliber.
Re: Ba economy discussion
there is no other similiar caliber?neddiedrow wrote:It is still a horrid choice. They are specialized anti-swarm low-mobility tanks capable of spearheading a charge but not ideal for prolonged close combat with other front-line units of similar caliber.

Re: Ba economy discussion
Yeah they are the bigger tanks around, but he meant other heavy tanks :) Personally I like to spam heavy tanks, but not goliaths.
Re: Ba economy discussion
You know that with Micro Reapers are a more effective choice in groups. And they won't get ganked by Scouts or Splash. And they aren't rocks resting on the earth.Sleksa wrote:there is no other similiar caliber?neddiedrow wrote:It is still a horrid choice. They are specialized anti-swarm low-mobility tanks capable of spearheading a charge but not ideal for prolonged close combat with other front-line units of similar caliber.
Re: Ba economy discussion
With micro , 300 different units become more effective. Find a better reason
You know that with Micro Reapers are a more effective choice in groups.
i dont base my assumptions on theorycrafting but rather realistic situations. And they won't get ganked by Scouts or Splash. And they aren't rocks resting on the earth.
sure, a weasel could kill a goliath by dancing around its slow turnrate turret, but in reality this is just bullshit.
Re: Ba economy discussion
Beside, by the time he succeded you would have already womped the enemy :) . I dont like goliaths much because of their speed tough. Being that slow is no good for a assault unit. Unleash it is freaking hard to kill, like sumos or krogs, but he isnt :)
- KingRaptor
- Zero-K Developer
- Posts: 838
- Joined: 14 Mar 2007, 03:44
Re: Ba economy discussion
I prefer Reapers to gollies, due to their higher HP/cost and the fact that they can actually go somewhere.
but bulldog > both so it doesn't matter
but bulldog > both so it doesn't matter
Re: Ba economy discussion
Bulldog uber alles. Core has to pick between extremes, Arm gets the sweet spot.KingRaptor wrote:I prefer Reapers to gollies, due to their higher HP/cost and the fact that they can actually go somewhere.
but bulldog > both so it doesn't matter
Re: Ba economy discussion
I wouldnt say "extremes". Reaper isnt so small :)
- MightySheep
- Posts: 243
- Joined: 11 Nov 2007, 02:17
Re: Ba economy discussion
i spam banishers.
banishers > goliaths, reapers, bulldogs, krogs
banishers > goliaths, reapers, bulldogs, krogs
Re: Ba economy discussion
MightySheep wrote:i spam banishers.
banishers > goliaths, reapers, bulldogs, krogs
