Alternative to Nanolathing. - Page 2

Alternative to Nanolathing.

Requests for features in the spring code.

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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Alternative to Nanolathing.

Post by Forboding Angel »

You know I actually tried to do this last night. I forgot that the orientation of the nanolathe pieces never are the same, and there are about 50 other problems with emitting a laser as well.

I suppose you could use a slow firing invisible laser with a cegtag.


Meh tbh it really does fail tho.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Alternative to Nanolathing.

Post by jK »

clumsy_culhane wrote:correct me if im wrong, but in CA, arm nanolathes (not just nano towers) have a different effect, which is like these dodecahedron things spewing forth :-)

And the effect doesnt use LUA , or lups iirc (the core nano effect does tho.)
It uses particle rotation and is part of LUPS, but iirc Tired can't see those (they need a working GLSL gfx -> lasers are a backup solution for old gfx)
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clumsy_culhane
Posts: 370
Joined: 30 Jul 2007, 10:27

Re: Alternative to Nanolathing.

Post by clumsy_culhane »

jK wrote:
clumsy_culhane wrote:correct me if im wrong, but in CA, arm nanolathes (not just nano towers) have a different effect, which is like these dodecahedron things spewing forth :-)

And the effect doesnt use LUA , or lups iirc (the core nano effect does tho.)
It uses particle rotation and is part of LUPS, but iirc Tired can't see those (they need a working GLSL gfx -> lasers are a backup solution for old gfx)
Thanks for the clarification jK, I stand corrected :-) Either way, it looks cool.
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