Balanced Annihilation defences dysfunctional.

Balanced Annihilation defences dysfunctional.

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LardLad3545
Posts: 14
Joined: 11 Feb 2008, 15:53

Balanced Annihilation defences dysfunctional.

Post by LardLad3545 »

Has anyone else had the problem of half of the defences not working in Balanced Annhilation 6.1? Enemies drive by and attack the stupid things and they do nothing. I try to command them myself and it's gun status just says "reloading" and nothing else. This mostly happens with missile defences like SAMs, ADVSAMS, and the (I'm going to get the name wrong but... I think somebody'll get the jist) bomb hardened medium ranged missile thingy. Any help will be greatly appreciated.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Re: Balanced Annihilation defences dysfunctional.

Post by LordMatt »

AA units don't fire at ground units. Lasers require energy to fire.
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Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Re: Balanced Annihilation defences dysfunctional.

Post by Noruas »

In the future, missile batteries only attack sky units.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Re: Balanced Annihilation defences dysfunctional.

Post by Neddie »

Noruas wrote:In the future, missile batteries only attack sky units.
Same with flak. Geneva Convention Holdover?
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Re: Balanced Annihilation defences dysfunctional.

Post by MR.D »

He means with using 1st person camera mode?

Alot of these defence static weapons have been locked out to prevent cheating, where some weapons actual weapon range far exceeded its limits.

A good example was with the Viper/Moho exploiter missles, you could literally fire the missles across the map, which was never intended to do so with these units.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Balanced Annihilation defences dysfunctional.

Post by Saktoth »

No, his issue is obviously that he is trying to get AA-only weapons to fire at ground units.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Balanced Annihilation defences dysfunctional.

Post by KDR_11k »

Should say Aiming in FPS view though, not Reloading.
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LardLad3545
Posts: 14
Joined: 11 Feb 2008, 15:53

Re: Balanced Annihilation defences dysfunctional.

Post by LardLad3545 »

I suppose BA just has a lot more AA defences than XTA then which, to be honest, I really don't think it's necessary to have all of them but, whatever.
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