
not finished, just say if you like it, WIP.
Moderators: MR.D, Moderators
MR.D wrote:Good to see sombody else taking up the challenge, just remember to watch your Polycount on these basic units and you're as good as gold.
Nice start.
One thing to keep in mind though, cylinder objects look just as round when they're 8-10-or-12 sided from far away as they do with being super round up close.
FLOZi wrote:The 'framing' around what I imagine is the cockpit is a somewhat overkill imo.
edit: and +1 about Mr.D's comments on Cylinders
zorbawic wrote:bad - too much polygons and will not be visible when unit is seen from far away
the legs are done in the same way that the original rocko are.rattle wrote:Uh looks weird... especially the legs.
Im been looking for it, but i couldnt find anything,MR.D wrote:There was a tutorial made where you could keep all your objects seperated but uvw_map them all to 1 material.
But yes, all objects that will move via animation need to be seperately named objects.